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Added ToggleComponentZone sample script to activate/deactivate the Gaze Interactor GameObjects when entering a trigger collider to prevent unintentional gaze-based selection in the rest of the scene. This component was added to the Starter Assets and implemented in the DemoScene at the re-added "Gaze Interactable Objects" station. (Forward port from 2.6.5)
Changed
Changed the Climb Provider component in the XR Origin (XR Rig) prefab in the Starter Assets sample to also disable the Move provider when climbing.
Changed the DemoScene in Starter Assets to disable the Gaze Interactor by default so it is not causing accidental selection of interactables based on head movement.
Fixed
Fixed an issue where pinching with the Hand Interaction Profile caused the Interactables to stick to the thumb longer than desired, moving the object after a pinch was released. The ReleaseThresholdButtonReader sample component was updated with new default values to ensure tighter press and release when pinching. (XRIT-334)
Fixed the Near-Far Interactor components to destroy the Attach and Stabilization Cast Origin GameObjects under the XR Origin that it creates when it is destroyed. This fix added new OnDestroy methods to InteractionCasterBase and InteractionAttachController. Users who had already implemented either method in derived classes will need to call the base method. (XRIT-322)
Fixed a compiler issue with the KeyboardOptimizer sample component that occurs when TextMeshPro or Unity UI packages are not installed.
Fixed an issue with the AR Starter Assets spawning components, where a compiler dependency on the ObjectSpawner component in Starter Assets was causing an inability to run Project Validation rules to import the required sample dependency.
Fixed hand prefabs in the Hands Interaction Demo sample that were based on the hand models from the XR Hands HandVisualizer sample. The new prefabs are built as a prefab variant, allowing smoother upgrade when the underlying models are updated. (Backport from 3.4.0-pre.1)