Needle Engine
Fixed
SyncedTransform: added world scale support — networked objects now keep the correct scale across clients, even when nested under scaled parents, with smooth interpolation- AR & XR improvements: networked avatars now use the correct scale, stale avatars are reliably removed after a peer disconnects, and remote hands display correctly in Screen AR
Unity Integration
- Fix: MaterialX importer in the editor
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples