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MFGAmpereUnlock 1.1
- Frame Generation Preset C - adds Preset C alongside the existing default, A and B options, with improved preset selection and status reporting.
- Vulkan fixes for games such as Indiana Jones and the Great Circle - fixes ReShade addon registration and a host-lifetime crash, recognizes renamed NVIDIA Streamline components, and removes unnecessary restrictions affecting native MFG requests and UI recomposition on Vulkan.
- Expanded DLSS-G compatibility - removes remaining hardcoded version and provider-profile restrictions, allowing MFG to work with more NVIDIA DLL configurations, including previously unrecognized Streamline and NGX providers.
- Native Dynamic MFG improvements - removes the 480 FPS target limit, improves mode switching, extends native Dynamic MFG request handling to Vulkan integrations, and aligns FPS target input with Streamline's native floating-point format.
- More flexible MFG multipliers - improves multiplier selection, request forwarding and capability reporting across different DLSS-G runtimes, letting the native provider evaluate the requested frame count.
- Broader image-quality compatibility - extends Temporal Fix, Validated Warp Blend, Intermediate Scatter Retention and Boundary Artifact Mitigation to more DLSS-G kernel layouts.
- Improved runtime stability - strengthens FG initialization, recovery across setting changes, module and resource handling, and protection against repeated failed requests.
- Redesigned MFG Unlock interface - reorganizes Basic and Advanced settings, adds a streamlined Game/Auto and 2x-6x multiplier slider, and improves access to quality, UI composition and runtime controls.
- Expanded MFGDiagnostics - adds native Dynamic MFG probing and HUD resource analysis to the existing optional diagnostics addon, keeping detailed tracing separate from MFG Unlock.
SHA-256: F775C8250FE9FC59DAF6021BD693268A25D5D2AA5944B075AAC297B1DCD2718B