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v0.7

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@nekostul nekostul released this 14 Feb 03:30
· 27 commits to main since this release
  • added task sequence support in NPC state (task type, target, amount) scoped per player
  • added chat parsing for chained tasks (first... then...) and compact mining forms (mine X and Y)
  • enforced strict sequential execution: next task starts only after previous one succeeds
  • added failure handling for sequence tasks with player-facing error notifications and stop-on-fail behavior
  • changed chained mining flow to deliver gathered resources only after the full sequence is completed
  • updated help mining text to include new task-sequence syntax and examples
  • improved non-treechop harvesting of irregular trees by tracking and processing connected logs
  • fixed non-treechop tree-count behavior to cut full trees while returning requested log count
  • constrained scaffold behavior to self-placement only and only with standable blocks (saplings excluded)
  • added obstacle clearing before scaffold placement (e.g., flowers) when placement/stand space is blocked
  • added scaffold placement pacing and incremental cleanup of no-longer-needed temporary blocks
  • improved log detection behind leaves by selecting nearest valid logs and ignoring NPC temporary scaffold blocks