Sort of as labeled, this would be a folder provided by Neoforge for loading in a global datapack.
As we move further towards datapackified everything, the bar for the end user to customize mods is becoming increasingly more difficult. The core issues with the existing datpack system are mostly in usability, but also the per-world nature of them.
As forge is largely played in cobbled together packs, any distributed pack almost always has a mod like Kubejs for providing a datapack that can be applied to any world.
Proposed solution:
Add a /neoforge folder at the top level that Neoforge loads in as a datapack. Overrides for mods would be added like any other datapack:
/neoforge/data/ars_nouveau/recipes
/neoforge/assets/ars_nouveau....
Sort of as labeled, this would be a folder provided by Neoforge for loading in a global datapack.
As we move further towards datapackified everything, the bar for the end user to customize mods is becoming increasingly more difficult. The core issues with the existing datpack system are mostly in usability, but also the per-world nature of them.
As forge is largely played in cobbled together packs, any distributed pack almost always has a mod like Kubejs for providing a datapack that can be applied to any world.
Proposed solution:
Add a
/neoforgefolder at the top level that Neoforge loads in as a datapack. Overrides for mods would be added like any other datapack:/neoforge/data/ars_nouveau/recipes/neoforge/assets/ars_nouveau....