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Changing a glow's colour no longer builds a new set of animations every time. Pieces are reused in the same order, so repeated edits don't pile up.
Cooldown Manager retries no longer stop early when something else rebuilt the list a moment before. They keep going until the viewer is ready or the limit is reached.
Picking an Aura (Modern) trigger for Dynamic Information now sticks. It used to jump back to the first Modern trigger if your progress source pointed elsewhere.
The "When Aura (Modern) Filters Are Not Met" option now tells you when it can't apply, such as inside an Aura (Modern) group or on unit frames and nameplates.