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Texture is now an Aura (Modern) display type. Any texture can show while a buff or debuff is up, with the normal Texture settings.
Progress Textures with an Aura (Modern) trigger can be set to Static (always full), for a shape that stays whole for the aura’s duration instead of sweeping.
Circular Progress Textures now fill from the top like they always should have, in the right direction.
Remaining Time icons: hardcoded text labels show properly, the countdown no longer freezes or gets stuck when you edit the trigger, and color, desaturate and glow conditions now reach the icon.
CDM Buff/Debuff triggers hold up through combat. A buff you apply or refresh mid-fight no longer drops to its missing look when combat ends.
Modern Aura Groups: a row that holds clickable icons no longer complains about secure clones, icons keep their set opacity, and the preview matches where the live row sits.
Grids: each child shows its own Specific Unit, and Ignore Dead / Disconnected works.
Pet Target displays update when your pet switches targets.
New debug commands: /fa modern <aura> and /fa cdm <aura> print what a display is doing, for bug reports.