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0.92.71

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@neroxrw neroxrw released this 21 Oct 02:11
· 20 commits to main since this release
63fb9f1

0.92.71

Full Changelog

  • Texture is now an Aura (Modern) display type. Any texture can show while a buff or debuff is up, with the normal Texture settings.
  • Progress Textures with an Aura (Modern) trigger can be set to Static (always full), for a shape that stays whole for the aura’s duration instead of sweeping.
  • Circular Progress Textures now fill from the top like they always should have, in the right direction.
  • Remaining Time icons: hardcoded text labels show properly, the countdown no longer freezes or gets stuck when you edit the trigger, and color, desaturate and glow conditions now reach the icon.
  • CDM Buff/Debuff triggers hold up through combat. A buff you apply or refresh mid-fight no longer drops to its missing look when combat ends.
  • Modern Aura Groups: a row that holds clickable icons no longer complains about secure clones, icons keep their set opacity, and the preview matches where the live row sits.
  • Grids: each child shows its own Specific Unit, and Ignore Dead / Disconnected works.
  • Pet Target displays update when your pet switches targets.
  • New debug commands: /fa modern <aura> and /fa cdm <aura> print what a display is doing, for bug reports.