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0.92.97

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@neroxrw neroxrw released this 22 Oct 07:04
· 16 commits to main since this release
c074966

0.92.97

Full Changelog

  • You can now use gold, silver and copper from the Money trigger in conditions, like 'gold >= 2'.
  • Groups that grow by frame no longer show the move and resize handles in the editor. They didn't do anything there and could throw an error.
  • 'Aura Active' conditions that change opacity now work on live icons. The aura's fade animation used to set it back to full.
  • Partial arc progress textures now fill in the direction you chose. Clockwise and anticlockwise were swapped.
  • 'Aura Active' conditions that turn a glow on or hide a text now actually show, both out of combat and after a fight.
  • When a normal condition stops applying, the look it changed goes back to how the display is set up, including anything an 'Aura Active' condition sets. A condition that's still active keeps control.
  • Conditions that stop during combat are now put back properly after combat for every property, not just glows and texts. If the condition comes back before the fight ends, it wins.
  • The 'Missing' sample updates right away when a condition stops during combat.
  • Leftover condition changes from an old setup are no longer applied after a display is rebuilt or turned back on.
  • /fa cdm shows a bit more detail now, to help look into stack count filters in combat.