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This repository was archived by the owner on Aug 12, 2024. It is now read-only.

Releases: nerthul11/HallOfGodsRandomizer

Release v1.1.2.1

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@github-actions github-actions released this 04 Apr 18:05

SHA256: 2cf93185a74a911102618d3dbdc071bcfff1bc9773166f1564a28ec1cf8d3af1

Release v1.1.2.0

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@github-actions github-actions released this 02 Apr 16:19

SHA256: f9484a8838d8269b2663e284d5f67e2ae68c815c52df94f5f08332715cb1ca18

Changelog:
-Added integration to LostArtifacts logic.
-Fixed bug that caused the mod to throw errors after restarting an attempt.

Release v1.1.1.3

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@github-actions github-actions released this 28 Feb 03:20

SHA256: a9e56970bf29161b601a04ffe7191ae52ff6b27addef5bc7766cc2c071f2beac

Version changes:
-Fixed Sheo's sprite, which was using one of the nailmasters.

That's it.

Release v1.1.1.2

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@github-actions github-actions released this 23 Feb 21:23

SHA256: 2140688e6b35f783f0f776b6baa92980a941c028cc8147eb02872bf11b9b0b59

Changes:
-Fixed a bug where the Radiant Mantis Lord mark was being granted by Radiant Sisters of Battle location.

It is safe to update from version 1.1.1.1 for existing save files.

Release v1.1.1.1

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@github-actions github-actions released this 14 Feb 15:18

SHA256: bd4054643f9796ab1f8c8fa81869b684c823e6dfbc1a8304a1d933543a847ca9

Bug fixes:
-Pantheon access unlocks were being randomized. While this could be a cool feature, it's not intended behaviour and at the moment it's been disabled. Might add it as a setting in the future.
-A typo in logic handling was causing the Generation to crash in specific settings.
-A UI issue caused by a test method being kept was fixed.

Does not affect saves created under previous patch.

Release v1.1.1.0

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@github-actions github-actions released this 12 Feb 23:30

SHA256: f52ffc95bc771dc20dffbd3c679f59be281a312059c1bcdc2b3f9479bb78a346

Bug fixes:
-An issue where GlobalSettings modifications affected behaviour of existing saved files has been fixed. Existing playthroughs will be affected by this. Adding the Settings values to the user modded save file will make them usable, but all other features wouldn't be implemented for existing saves.
-An issue were randomized statue access could cause impossible seeds due to dreamnail constraints was fixed.

Features:
-Small logic requirements were modified to make casual playthroughs (no profficient combat + difficult skips) slightly easier.
-Pins have been added to RandoMapMod. They do look a bit... Overwhelming, to say the least.
-Sprites for the items have been diversified a bit for better UI.
-Now the mod is compatible with RandoSettingsManager.

Release v1.1.0.0

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@github-actions github-actions released this 10 Feb 00:36

SHA256: 32954c41c5841c2d0ccd81eba51821c5ab9a38881772cade653c27991a067adf

Release v1.0.0.0

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@github-actions github-actions released this 05 Feb 14:10

SHA256: 3c24df465f1f9d8dfb66e570f974a01bfd9d5edcb53ee0f96e9720fa676809f0

First playable version

Pre-release

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@nerthul11 nerthul11 released this 30 Jan 19:06

First officially playable pre-release version.

Randomized Bronze/Silver/Gold marks are expected to work properly.

Empty marks still require further work.