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Releases: NeryosX/workbay

Workbay 1.1.0 for NeoForge 1.21.1

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@NeryosX NeryosX released this 24 Sep 09:52

1.1.0 - 2026-09-24

Minecraft 1.21.1, NeoForge 21.1.249 or newer, Java 21, no dependencies. Worlds from 1.0 open unchanged.

  • Playing without JEI or EMI. Each upgrade says what it is made of and that a Housing in your
    inventory unlocks its recipe, on the item and on its UPGRADES row. Backshop is explained where
    it is first met; Rate, Speed and the face cube's letters answer a hover; every room line says to
    right-click the door; Eject on an empty bay and the lock both say what happened.
  • No ghost stack after fitting an upgrade from the inventory; no contradiction on an
    emptied Workbay at the network limit; no server line cut short on a screen.
  • A Connector has one name everywhere: the block it stands on, not its coordinates, with its
    place in front when two stand on the same kind of block. Racking and ejecting have subtitles.
  • FLOW stays in view through a zoom, draws one arrow for links sharing both ends, a type and a
    direction, joins arrows of one type into a box, keeps its boxes level, and its pips walk.
  • JEI and EMI keep out of Workbay screens unless a filter slot is open to drag into.
  • An update notice on the Mods screen, and one line of thanks on your first join ever;
    greeting = false silences it. The server config is config/workbay-server.toml.

Workbay 1.0.1 for NeoForge 1.21.1

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@NeryosX NeryosX released this 20 Sep 00:36

Minecraft 1.21.1, NeoForge 21.1.249 or newer, Java 21, no dependencies. Worlds from 1.0.0 open unchanged.

Fixed

  • A Workbay holding no network opens with anything in hand. Right-clicking one with a Workbay or a Connector in hand placed the held item instead of opening the screen. The screen wins now, as it does for any other item.
  • The first tab's tooltip reads Bays instead of its translation key.
  • The homepage and issue links on the Mods screen point at this repository.

About the 1.0.0 file

The jar published with 1.0.0 was built before the tag and was missing two late changes: the multi_block name token, and the bay that widens for a machine writing outside itself. This one is built from the tree it says it is. If you are on 1.0.0, update.

Workbay 1.0.0 for NeoForge 1.21.1

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@NeryosX NeryosX released this 17 Sep 22:06

1.0.0 - 2026-09-14

First release. Minecraft 1.21.1, NeoForge 21.1.249 or newer, Java 21, no dependencies.

The Workbay. One block that hosts up to eight of any mod's machines in a private dimension
and reaches them wirelessly. A hosted machine is the real block, ticking as it would on the floor,
with its own screen one button away. It saves space, never TPS.

  • Links through Connectors. Craft a Connector, pair it to a Workbay, place it against any
    chest, tank or machine. Every bay can run its own channel through it: items, fluids, energy,
    and Mekanism chemicals when Mekanism is installed. Each channel has a direction, a filter
    (drag from JEI or EMI) and a rate. Energy is a channel like the rest: it reaches a bay only where a link carries it.
  • Three screens. WORKBAY: the bays, the racked machine, a cube to set which face takes what,
    and the bay's links. FLOW: the whole network as a map, a line per link, pips walking where
    something is moving. UPGRADES: more bays, other dimensions, higher rates, chunk loading.
  • Rooms. A Room, a Wide Room and a Vast Room (3, 9 and 13 blocks inside) rack in a bay like a
    machine. Build inside; enter from the bay; a lit door dead centre in each wall leads out. A room travels
    as an item that cannot be destroyed, keeps everything built in it, and nests as deep as you
    like. Only a room inside itself is refused.
  • Networks belong to players. One block is one network; lose the block and a fresh one picks
    the network back up. A network is born locked; Unlock shares it. Two networks per player by
    default (workbay-server.toml).
  • On the ground, a room spins. The room item's entity never expires, ages like any item so
    it bobs and turns, and never stacks; one saved with a frozen age reads back fresh.
  • Servers. Every packet is bounded and validated; a menu is budgeted to 80 actions per five
    ticks; a network holds at most 64 links; the registry is written on every change and never
    throws on load: what it cannot read is carried, not dropped. Measured cost: about 0.05 ms per
    tick per busy network, no forced chunks, no growth over an hour.
  • Without Mekanism a world that had Mekanism machines racked opens clean; those bays empty
    and keep a record of what was there.
  • Guide. Every item explains itself behind Shift; /workbay why <block> says whether a block
    can be hosted and why not.
  • The Workbay costs 4 glass, 4 Shopsteel and an ender pearl (an eye in the pre-release
    builds), so it arrives with the first furnace.