Pre-Alpha 0.1.0
Pre-release
Pre-release
What's Changed
- Added some repository perks and build status by @maxvdec in #1
- Added window creation and customization by @maxvdec in #2
- Feature: Object rendering by @maxvdec in #3
- Feature: Added texture support by @maxvdec in #4
- Added transformations and camera support by @maxvdec in #5
- Added lighting based on the Phong model by @maxvdec in #6
- Added render targets by @maxvdec in #7
- Added cubemap and skybox support by @maxvdec in #8
- Added functioning shadows by @maxvdec in #9
- Added collisions to the Bezel Physics Engine by @maxvdec in #10
- Added impulses, rolling and friction by @maxvdec in #11
- Added better collisions by @maxvdec in #12
- Bezel Physics Engine v0.0.1 Beta by @maxvdec in #13
- Added new support for box and convex shapes by @maxvdec in #14
- Added collisions for various object types by @maxvdec in #15
- Bezel Version 0.2.0 Beta by @maxvdec in #16
New Contributors
Full Changelog: https://github.com/maxvdec/atlas/commits/prealpha-0.1.0