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new-coke edited this page Nov 9, 2026 · 1 revision

Play over your local network or the internet, with rollback netcode. A room holds up to four consoles or PCs, with up to two players on each.

Everyone needs the same release. USA and European discs play together, Japanese only with Japanese, and a Switch only with other Switches.

Opening the panel

  • Windows, macOS, Linux: F5, Back, or Z on the main menu.
  • Switch: Minus.
  • Any controller: hold L+R+Z.

Hosting

  1. Choose Create room, and allow the firewall prompt the first time.
  2. Share the address under Invite player.
  3. Pick the length, difficulty and items in Match settings.
  4. When everyone's in, choose Choose teams.

Add player lets a second controller on the same machine join.

Joining

Pick a room under Nearby rooms, type the host's address or Tailscale name under Join by address, or press Join on the host's Discord profile with the game open.

Over the internet

The game opens UDP port 41210 on the host's router through UPnP. If that fails, forward the port yourself or join over Tailscale or ZeroTier.

IP addresses are hidden. Hold R or F6 to show them.

Settings

The panel saves these under '[online]' in 'strikers.ini':

Key Effect
'online_nickname' Your name, up to 16 characters.
'online_delay' Input delay in 20 ms steps, 1 to 8. 0 is automatic.
'online_stats' 1 shows connection stats in matches.
'online_streamer_mode' 0 stops hiding IP addresses.
'online_port' The port your room uses, 1025 to 49151. Default 41210.
'online_minutes', 'online_difficulty', 'online_items', 'online_super_strikes', 'online_bowser', 'online_pausing' Your room's starting match settings.
'online_public' 0 turns off UPnP and the STUN lookup of your internet address.

Reporting a problem

Open an issue with the platforms involved and how you connected. For a desync, attach the report from the 'desync' folder in your user folder. For a crash, attach the logs as Troubleshooting describes.

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