Skip to content

Texture packs

new-coke edited this page Sep 22, 2026 · 3 revisions

Texture packs go in a folder called 'textures', inside a folder called 'mods'. Make it beside the game, or in your user folder:

  • Windows: '%APPDATA%\Super Mario Strikers\mods\textures'
  • macOS: '~/Library/Application Support/Super Mario Strikers/mods/textures'
  • Linux: '~/.local/share/Super Mario Strikers/mods/textures'
  • Nintendo Switch: 'switch/strikers/user/mods/textures'

In the settings app, the Open Folder button beside Packs creates the one in your user folder and opens it. Copy each pack's folder into it.

Dolphin packs work as-is, apart from some DDS formats.

On Switch, texture packs get 512 MB of memory, and a pack that needs more than that won't load. A pack usually needs about four times its size on disk, and each folder in 'mods/textures' counts as its own pack. 'texture_cache_mb' in 'strikers.ini' changes the limit, but raising it can easily use up the Switch's memory and crash the game. The game waits for pack textures to load instead of showing the originals first, so a big pack makes loading take longer.

'texture_dump = 1' in 'strikers.ini' dumps PNGs to 'texture_dumps' in the user folder. Put edited copies in 'mods/textures' with the same name and proportions.

Clone this wiki locally