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Nintendo Switch

new-coke edited this page Sep 22, 2026 · 3 revisions

Runs as homebrew on custom firmware such as Atmosphère.

  1. Unzip strikers-switch.zip to the root of the SD card.
  2. Put your disc image (ISO/GCM, CISO or GCZ) in 'switch/strikers/'. With several, it uses the first by name. 'data = sdmc:/path/to/image.iso' in 'strikers.ini' loads one from elsewhere.
  3. Hold R while starting any game to open the homebrew menu in title mode, then start Strikers. From the Album (Applet Mode) it runs out of memory.

The first launch spends up to two minutes compiling shaders. Saves go in 'switch/strikers/user' and the shader cache in 'switch/strikers/cache'.

Texture packs go in 'switch/strikers/user/mods/textures'. They get 512 MB of memory, and a pack that needs more than that won't load. See Texture packs.

Controls follow the Switch 2 NSO release of the game by Nintendo:

Button Action
Left Stick Move
B Pass; switch character
A Shoot; slide tackle; clear
L/ZL + B Lob pass
L/ZL + A Chip shot
X Use power-ups
R Switch power-up items
Y Fake with the ball; Big Hit without it
ZR + Left Stick Turbo run
Right Stick Fake; throw off an opponent's Superstrike timing
+ Pause menu
Minus Show or hide the performance overlay

Up to four players can mix Pro Controllers, Joy-Con pairs and sideways single Joy-Cons. Add players or split Joy-Cons under HOME > Controllers > Change Grip/Order.

Single Joy-Con (no right stick):

Button Action
Stick Move
Bottom Pass; switch character
Right Shoot; slide tackle; clear
SL + Bottom Lob pass
SL + Right Chip shot
Top Use power-ups
Stick press Switch power-up items
Left Fake with the ball; Big Hit without it
SR + Stick Turbo run
Minus or + Pause menu

For settings, rename 'switch/strikers/strikers.ini.example' to 'strikers.ini' and uncomment what you need:

  • 'language': 'english', 'german', 'french', 'spanish', 'italian', or 'japanese' on the Japanese disc. European and Japanese discs only; defaults to the console language.
  • 'unlock_all = 1': unlocks every stadium, team and cup.
  • 'res_scale_handheld', 'res_scale_docked': internal resolution as a multiple of 448 lines ('1.607' is 720p, '2.411' is 1080p). Defaults to the screen's resolution.
  • 'disc_in_ram = 1': loads the disc image into memory in the background.
  • 'log = 1': writes 'strikers-log.txt' for bug reports.
  • 'pad_rumble_strength': 0 to 100, default 50.
  • 'video_capture = 0': turns off Capture button recording and frees its 96 MiB.

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