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Nintendo Switch
new-coke edited this page Sep 22, 2026
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Runs as homebrew on custom firmware such as Atmosphère.
- Unzip strikers-switch.zip to the root of the SD card.
- Put your disc image (ISO/GCM, CISO or GCZ) in 'switch/strikers/'. With several, it uses the first by name. 'data = sdmc:/path/to/image.iso' in 'strikers.ini' loads one from elsewhere.
- Hold R while starting any game to open the homebrew menu in title mode, then start Strikers. From the Album (Applet Mode) it runs out of memory.
The first launch spends up to two minutes compiling shaders. Saves go in 'switch/strikers/user' and the shader cache in 'switch/strikers/cache'.
Texture packs go in 'switch/strikers/user/mods/textures'. They get 512 MB of memory, and a pack that needs more than that won't load. See Texture packs.
Controls follow the Switch 2 NSO release of the game by Nintendo:
| Button | Action |
|---|---|
| Left Stick | Move |
| B | Pass; switch character |
| A | Shoot; slide tackle; clear |
| L/ZL + B | Lob pass |
| L/ZL + A | Chip shot |
| X | Use power-ups |
| R | Switch power-up items |
| Y | Fake with the ball; Big Hit without it |
| ZR + Left Stick | Turbo run |
| Right Stick | Fake; throw off an opponent's Superstrike timing |
| + | Pause menu |
| Minus | Show or hide the performance overlay |
Up to four players can mix Pro Controllers, Joy-Con pairs and sideways single Joy-Cons. Add players or split Joy-Cons under HOME > Controllers > Change Grip/Order.
Single Joy-Con (no right stick):
| Button | Action |
|---|---|
| Stick | Move |
| Bottom | Pass; switch character |
| Right | Shoot; slide tackle; clear |
| SL + Bottom | Lob pass |
| SL + Right | Chip shot |
| Top | Use power-ups |
| Stick press | Switch power-up items |
| Left | Fake with the ball; Big Hit without it |
| SR + Stick | Turbo run |
| Minus or + | Pause menu |
For settings, rename 'switch/strikers/strikers.ini.example' to 'strikers.ini' and uncomment what you need:
- 'language': 'english', 'german', 'french', 'spanish', 'italian', or 'japanese' on the Japanese disc. European and Japanese discs only; defaults to the console language.
- 'unlock_all = 1': unlocks every stadium, team and cup.
- 'res_scale_handheld', 'res_scale_docked': internal resolution as a multiple of 448 lines ('1.607' is 720p, '2.411' is 1080p). Defaults to the screen's resolution.
- 'disc_in_ram = 1': loads the disc image into memory in the background.
- 'log = 1': writes 'strikers-log.txt' for bug reports.
- 'pad_rumble_strength': 0 to 100, default 50.
- 'video_capture = 0': turns off Capture button recording and frees its 96 MiB.