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19 changes: 19 additions & 0 deletions CHANGELOG.md
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<!-- ===========================================================-->
<!-- PAL V2.1.0 -->
<!-- =========================================================== -->

## 2.1.0

### Features

- Added `palCmdImageOwnershipTransfer()` to transfer image ownership between two queues. (#7)
- Added `palCmdBufferOwnershipTransfer()` to transfer buffer ownership between two queues. (#7)
- Added `palCanQueueShareOwnership()` to check if two queues can share resource ownership. (#7)
- Added `palCanQueueUseUsageState()` to check if a queue can use a usage state. (#7)
- Added `palCanQueueUsePipelineStages()` to check if a queue can use a pipeline stage(s). (#7)
- Added `PAL_GRAPHICS_BACKEND_VTABLE_VERSION_2` constant to extend the graphics backend vtable. (#7)
- Added struct `PalGraphicsBackendVtable2`. (#7)
- Fixed D3D12 backend queue bug where queues destroyed were not added back to the pool. (#7)
- Fixed `palFormatResult()` bug where results without native code were not formatting properly. (#7)
- Improved D3D12 backend debugging. (#7)

<!-- ===========================================================-->
<!-- PAL V2.0.1 -->
<!-- =========================================================== -->
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -89,6 +89,7 @@ PAL tests are blueprints that can be copy-paste with little code changes. See be
- [Mesh Example](./tests/graphics/mesh_test.c)
- [Ray Tracing Example](./tests/graphics/ray_tracing_test.c)
- [Custom Graphics Backend Example](./tests/graphics/custom_backend_test.c)
- [Queue Ownership Example](./tests/graphics/queue_ownership_test.c)
- [Window Example](./tests/video/window_test.c)
- [Input Window Example](./tests/video/input_window_test.c)

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