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v2.4.38

@nickprotop nickprotop tagged this 28 Feb 23:25
Replace lock(_lock) with Monitor.TryEnter to prevent UI freezes
when background threads call Invalidate() while the render thread
holds the lock. If the lock is contended, the targeted node
invalidation is skipped but _invalidated and IsDirty flags are
still set, so the render loop does a full layout rebuild on the
next frame.
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