wiki: fix CD-Based-Games auto-m3u description — drag a .cue file, not a folder The trigger is importing a single .cue/.ccd file whose filename matches a multi-disc pattern. OpenEmu enumerates siblings in the source folder and auto-creates the .m3u at import time (ImportOperation.tryMultiDiscM3UAutoCreate). Folder-drag is not the mechanism. Previous description was incorrect. (assisted by Claude)
wiki: update Supported Systems, RetroAchievements, and CD-Based Games Supported Systems: - Atari 5200: ✅ → ⚠️ (blank screen bug, #432) - Game Boy Color: ⚠️ → ✅ 🏆 (works fine per audit) - Nintendo DS: remove from working table; update In Progress to reflect no ARM64 build exists (#484) - Nintendo 64: add upgrade tracker links (#486, #487) - Virtual Boy: add red-viper rendering improvement tracker (#439) - Arcade / MAME: ❌ → ⚠️ via RetroArch (MAME 2010 playable, TATE-mode bug #482) - Commodore 64: ❌ → ⚠️ via RetroArch (VICE x64 playable, keyboard crash #390) RetroAchievements: - Add "Coming next" phase table with issue links (#366, #367, #368) - Add known issue note for slow-loading ROM token race (#425) - Remove stale version pin from supported systems header CD-Based Games: - Add automatic M3U generation feature to Multi-Disc section (assisted by Claude)
Initial wiki: 12 pages covering getting started, BIOS, importing, CD games, controllers, troubleshooting, and more