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History / Cheat Codes

Revisions

  • Update cheat codes page: fix PSX error, add unsupported systems section, add DS/Sega CD/ColecoVision to supported table

    @nickybmon nickybmon committed Jun 24, 2026
  • Cheat-Codes: rewrite for accuracy and N64 format guidance - Match the actual UI flow (Cheats menu → Add Cheat… → Title/Code/Enable now) - Per-system format table reflects what each emulator core actually accepts - Add a clear callout that N64 only supports 12-char GameShark v1/v2 codes, not the 16-char GameShark Pro / Action Replay codes published by most modern cheat archives - Recommend gamegenie.com for N64 codes (verified to use the supported 12-char format); keep GameFAQs for other systems - Add "no effect, no error" note pointing users to format mismatch as the most common cause of silent-fail cheats - Add reporting-problems checklist so issue reports come in with the info needed for fast diagnosis Drafted with assistance from Claude Opus 4.7 after investigating every setCheat: implementation across cores; reviewed and approved by @nickybmon. Co-authored-by: Cursor <cursoragent@cursor.com>

    @nickybmon nickybmon committed May 2, 2026
  • docs: add Transfer Save Files and Cheat Codes pages Fixes two broken links on the Home page. Both pages were referenced in the User Guide section but had no corresponding .md file. - Transfer-Save-Files.md: covers battery save locations, which cores changed for GBA/SMS/Game Gear/NES, how to rename/copy saves when switching cores, and what to do if a save won't load. - Cheat-Codes.md: covers supported code formats per system, how to enter and toggle codes via the HUD cheat manager, and where to find codes online. (assisted by Claude) Made-with: Cursor

    @nickybmon nickybmon committed Apr 30, 2026