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v7.0.0 -- the war chest
Full Changelog: v6.0.0...v7.0.0
7.0.0 — 2026-10-17 — the war chest
- The War Chest. Whole-rig
mission profiles: one chest
captures the standing
configuration of Send, Serve,
Recon and the trace — every
setting, including stealth —
and applies it in one tap.
Applying a chest dresses the
rig; it starts nothing. The
old presets migrate once,
untouched, and chests share
as JSON. - The Helm. Named remotes
for your own gear: big buttons
that fire the payload book
through the Send path — TCP,
UDP, HTTP, or another phone —
built from the book, the Send
composer, or Learn mode, which
binds what your gear sends you
into a button. Beside it in
EMCON, the tag census: your
own NFC cards and tags read
whole — NDEF, the chip's own
identity, and an APDU explorer
for ISO 7816. Nothing is
written; nothing is emulated. - The War Room. Listen, the
trace and the knock bench run
as one operation on one named
/24, feeding one timestamped
timeline — sightings, hosts,
doors, banner changes, knock
verdicts — and one export
carries the whole record, the
trace's own export embedded
whole. - The SIGINT Station.
Everything the phone can hear,
fused into one emitter
registry: BLE hearing, the LAN
census, Night-log activity.
Records merge only within an
epoch — no cross-epoch
stitching, ever. Watches
record a named span and file
themselves with their delta:
what arrived, what went
silent, what changed. The
station's limits are stated
in its own interface and in
every export it writes. - War Games. Two of your
phones spar: one defends —
Serve up, decoys flying — the
other attacks, trace and
knock. The match protocol
rides the Serve inbox itself:
challenge, ready, start,
armed, done, cards. The
scoring diffs found against
missed against caught against
decoys, and writes the match
report. - The Banshee. EMCON's
opposite pole, one switch in
the posture tab: Serve listed
with stealth off, the BLE
beacon shouting BANSHEE,
Net-Assault armed, and a
named broadcast heartbeat
across the subnet — this
device announcing itself at
full voice until you cease
it. Ceasing restores the
exact posture the scream
found. It announces only
itself; it touches no one
else's traffic. - The exposure score,
honestly based. EMCON's
number now starts from
presence: a phone joined to a
wire, answering under its own
name, was never a ghost.
Being on the wire, and the
name it answers to, are
weighed first — then the live
emissions. The itemised parts
under the score say which is
which. - Spoofy — the costume
rack. EMCON's third door
dresses this device in its
own names: costume presets
and a dice roller for the
beacon and GATT host's name,
and mimicry personas that
dress the whole device as a
class of thing — office
printer, smart TV, speaker,
NAS, thermostat, robot
vacuum — air name, greeting,
and Serve's listeners and
replies all in character at
once. The rack also dresses
the phone as the network's
own gear — an access point,
a gateway, a mesh node, a
media server, a hub — the
listed shapes standing
announced, stealth dressed
off and restored with the
rest. An app cannot
broadcast an SSID, so the
access point is a service
presence in character,
never a fake radio.
Dropping a shape
restores the wardrobe it
found, whole. The rack is
the operator's own, too:
costumes he types are kept,
a workshop builds whole
personas from the same
cloth, dropping a shape
restores the exact payloads
the air was carrying, and
the revolving rack rotates
the air name through every
costume on an interval.
Donning refuses while the
Banshee screams — its
snapshot owns the posture.
Generic shapes
only: the device's own
addresses stay its own,
nothing copies a real
device's identity, and there
are no fake trackers in the
rack. - Skelli, wired to the
war. She works the same
shared engines the tabs do —
the Banshee, Net-Assault,
and her own War Room run are
single instances now, so
what she starts is what you
see. Her war hands apply War
Chests, fire Helm buttons by
name, start and file SIGINT
watches and read their
deltas, run the War Room,
challenge and score War
Games, raise and cease the
Banshee, and work the Spoofy
rack; her manual covers
every new room, and her
sitrep reads the whole house
— the registry, the watches,
the worn shape, the match.
A War Games round now runs
by voice whole — challenge,
begin the attack, set the
defense, score — and she
packs chests, turns the
revolving rack, and works
the operator's own costumes
and shapes beside the
built-ins. - The dynamics pass. Five
passes over how the organs
move together. Layered
snapshots warn instead of
clobbering: a shape dropped
over a changed dress says
so, and a chest applied
under a shape carries the
warning up front. Skelli
wakes the SIGINT station
rather than read a sleeping
registry as empty, and a
watch with the ear down
says what it cannot hear.
Persona switches turn in
one motion, the wardrobe
inherited, the wire seeing
a single restart. A War
Room run refuses a busy
trace. And her war rooms
stand ahead of the weights
bench in her gate, so a
room's name is never
mistaken for a model.