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v7.0.0 -- the war chest

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@nightwarelabz nightwarelabz released this 18 Oct 01:00
· 1138 commits to main since this release

Full Changelog: v6.0.0...v7.0.0

7.0.0 — 2026-10-17 — the war chest

  • The War Chest. Whole-rig
    mission profiles: one chest
    captures the standing
    configuration of Send, Serve,
    Recon and the trace — every
    setting, including stealth —
    and applies it in one tap.
    Applying a chest dresses the
    rig; it starts nothing. The
    old presets migrate once,
    untouched, and chests share
    as JSON.
  • The Helm. Named remotes
    for your own gear: big buttons
    that fire the payload book
    through the Send path — TCP,
    UDP, HTTP, or another phone —
    built from the book, the Send
    composer, or Learn mode, which
    binds what your gear sends you
    into a button. Beside it in
    EMCON, the tag census: your
    own NFC cards and tags read
    whole — NDEF, the chip's own
    identity, and an APDU explorer
    for ISO 7816. Nothing is
    written; nothing is emulated.
  • The War Room. Listen, the
    trace and the knock bench run
    as one operation on one named
    /24, feeding one timestamped
    timeline — sightings, hosts,
    doors, banner changes, knock
    verdicts — and one export
    carries the whole record, the
    trace's own export embedded
    whole.
  • The SIGINT Station.
    Everything the phone can hear,
    fused into one emitter
    registry: BLE hearing, the LAN
    census, Night-log activity.
    Records merge only within an
    epoch — no cross-epoch
    stitching, ever. Watches
    record a named span and file
    themselves with their delta:
    what arrived, what went
    silent, what changed. The
    station's limits are stated
    in its own interface and in
    every export it writes.
  • War Games. Two of your
    phones spar: one defends —
    Serve up, decoys flying — the
    other attacks, trace and
    knock. The match protocol
    rides the Serve inbox itself:
    challenge, ready, start,
    armed, done, cards. The
    scoring diffs found against
    missed against caught against
    decoys, and writes the match
    report.
  • The Banshee. EMCON's
    opposite pole, one switch in
    the posture tab: Serve listed
    with stealth off, the BLE
    beacon shouting BANSHEE,
    Net-Assault armed, and a
    named broadcast heartbeat
    across the subnet — this
    device announcing itself at
    full voice until you cease
    it. Ceasing restores the
    exact posture the scream
    found. It announces only
    itself; it touches no one
    else's traffic.
  • The exposure score,
    honestly based. EMCON's
    number now starts from
    presence: a phone joined to a
    wire, answering under its own
    name, was never a ghost.
    Being on the wire, and the
    name it answers to, are
    weighed first — then the live
    emissions. The itemised parts
    under the score say which is
    which.
  • Spoofy — the costume
    rack.
    EMCON's third door
    dresses this device in its
    own names: costume presets
    and a dice roller for the
    beacon and GATT host's name,
    and mimicry personas that
    dress the whole device as a
    class of thing — office
    printer, smart TV, speaker,
    NAS, thermostat, robot
    vacuum — air name, greeting,
    and Serve's listeners and
    replies all in character at
    once. The rack also dresses
    the phone as the network's
    own gear — an access point,
    a gateway, a mesh node, a
    media server, a hub — the
    listed shapes standing
    announced, stealth dressed
    off and restored with the
    rest. An app cannot
    broadcast an SSID, so the
    access point is a service
    presence in character,
    never a fake radio.
    Dropping a shape
    restores the wardrobe it
    found, whole. The rack is
    the operator's own, too:
    costumes he types are kept,
    a workshop builds whole
    personas from the same
    cloth, dropping a shape
    restores the exact payloads
    the air was carrying, and
    the revolving rack rotates
    the air name through every
    costume on an interval.
    Donning refuses while the
    Banshee screams — its
    snapshot owns the posture.
    Generic shapes
    only: the device's own
    addresses stay its own,
    nothing copies a real
    device's identity, and there
    are no fake trackers in the
    rack.
  • Skelli, wired to the
    war.
    She works the same
    shared engines the tabs do —
    the Banshee, Net-Assault,
    and her own War Room run are
    single instances now, so
    what she starts is what you
    see. Her war hands apply War
    Chests, fire Helm buttons by
    name, start and file SIGINT
    watches and read their
    deltas, run the War Room,
    challenge and score War
    Games, raise and cease the
    Banshee, and work the Spoofy
    rack; her manual covers
    every new room, and her
    sitrep reads the whole house
    — the registry, the watches,
    the worn shape, the match.
    A War Games round now runs
    by voice whole — challenge,
    begin the attack, set the
    defense, score — and she
    packs chests, turns the
    revolving rack, and works
    the operator's own costumes
    and shapes beside the
    built-ins.
  • The dynamics pass. Five
    passes over how the organs
    move together. Layered
    snapshots warn instead of
    clobbering: a shape dropped
    over a changed dress says
    so, and a chest applied
    under a shape carries the
    warning up front. Skelli
    wakes the SIGINT station
    rather than read a sleeping
    registry as empty, and a
    watch with the ear down
    says what it cannot hear.
    Persona switches turn in
    one motion, the wardrobe
    inherited, the wire seeing
    a single restart. A War
    Room run refuses a busy
    trace. And her war rooms
    stand ahead of the weights
    bench in her gate, so a
    room's name is never
    mistaken for a model.