It seems all Gameloft games from their first years (black & white and 96x64) have graphical glitches with scrolling, lines, corrupted sprites, etc. I havent seen these issues in color games from the same time (in 96x64 too). Here are a few examples:
Prince of Persia corrupted platform.

It gets fixed once you reach there.

Same glitch in other platform.


Splinter Cell has issues with the scroll. Some elements of the level (darkness dithering, lines, etc) move with the screen scroll.

Rainbow Six (the first one) has corrupted text graphics (pic 1) and corrupted sprites (pic 2), the dots mess in the left side of the screen is a corrupted enemy. It gets fixed once the enemy stop moving.


I could send more examples but it seems its a common thing in B&W Gameloft games. It could be related to the small resolution, maybe it is not correctly handled by J2ME-Loader, but, as i said, color games work fine and they have the same resolution.
I'm using the latest build and it happens with all options disabled (except screen scaling and aspect ratio lock, otherwise screen would be almos invisible in a modern phone, lol).
It seems all Gameloft games from their first years (black & white and 96x64) have graphical glitches with scrolling, lines, corrupted sprites, etc. I havent seen these issues in color games from the same time (in 96x64 too). Here are a few examples:
Prince of Persia corrupted platform.
It gets fixed once you reach there.
Same glitch in other platform.
Splinter Cell has issues with the scroll. Some elements of the level (darkness dithering, lines, etc) move with the screen scroll.
Rainbow Six (the first one) has corrupted text graphics (pic 1) and corrupted sprites (pic 2), the dots mess in the left side of the screen is a corrupted enemy. It gets fixed once the enemy stop moving.
I could send more examples but it seems its a common thing in B&W Gameloft games. It could be related to the small resolution, maybe it is not correctly handled by J2ME-Loader, but, as i said, color games work fine and they have the same resolution.
I'm using the latest build and it happens with all options disabled (except screen scaling and aspect ratio lock, otherwise screen would be almos invisible in a modern phone, lol).