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NitLink 1.0.0-rc2

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@nitlink-dev nitlink-dev released this 22 May 21:28
· 17 commits to main since this release

NitLink 1.0.0-rc2

Second public release candidate. Two changes since rc1.

Bug fixes

  • Audio: correct endpoint match on Wave Link systems. rc1 matched audio endpoints by the generic "Elgato" substring, which could pick a Wave Link mixer channel (Headphones Mix, Voice Chat, Stream Mix, etc.) instead of the hardware capture audio. The match now uses the selected video device's full name. Fixes #3. Reported by u/XSilverlink.

New

  • F1 Source picker shows the negotiated capture format. The Signal panel now displays the live resolution, fps, and pixel format (NV12, P010, BGRA, etc.) read from the active capture device. Useful for confirming what NitLink negotiated without having to read DebugView.

Install

  1. Download NitLink-1.0.0-rc2-win64.zip below.
  2. Extract anywhere.
  3. Double-click NitLink.exe. Windows SmartScreen may warn (binary is not yet code-signed); click "More info" → "Run anyway".

Requirements: Windows 10 (1809+) or Windows 11, DX11-capable GPU, Microsoft Edge WebView2 runtime, VC++ 2015-2022 redistributable, an Elgato 4K Pro or 4K S.

What's still coming in 1.1

  • VRR Present Pacing differ rework (multi-zone hashing + Media Foundation timestamp as a second signal) — addresses #1
  • Native 4K X support via Elgato's UVC Extension Unit protocol — addresses #2
  • Manual resolution / fps / format override dropdowns in the Source picker

Feedback

In-app "Send feedback" link in the F1 settings panel opens a Tally form. Tested reports route to a Discord webhook for fast turnaround.

Attribution

Full third-party licenses in LICENSES.md. External research and protocol references in ACKNOWLEDGMENTS.md.