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ASSella v2.6.3
Pre-releaseSteamcmdAPI's backend broke upstream on 02/09/26, so this release restores reliability by defaulting to live Steam PICS queries
other than that, a configurable provider toggle. DLC-only mode is significantly hardened against false update alarms, branch-update logic is fixed, SLSsteam config gains a 64+ DLC bypass, and Goldberg/SLScheevo dependencies are updated.
New Features
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Dual SteamAPI provider selection — SteamcmdAPI (which ASSella previously used by default for speed and reliability) has been broken on the backend since 02/09/26. ASSella now defaults to SteamPICS (direct live queries to Valve servers — slower, but reliable), with a configurable toggle in Settings → ASSella to switch back to SteamcmdAPI (CDN mirrors, faster parallel background scanning) if preferred. The provider selector UI is compacted and right-aligned to match the app theme.
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SteamPICS:
- Connection resilience overhaul — A dedicated background worker thread (
_SteamClientWorker) now manages the persistentSteamClientinstance and thread-safe request/response queues:
- Fixed idle connection deadlocks caused by premature
ConnectionErrors — the worker now transparently reconnects and logs in anonymously.- Added automatic recovery from mid-query socket disconnects, with query retry.
batched_get_product_infonow retries each batch twice before triggering backoff delays.- Increased query and startup timeouts for more reliable connection bootstrap during Valve network congestion.
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DLC-only mode: exact manifest GID tracking — DLC update checks now rely exclusively on exact depot manifest GID comparisons instead of base game build IDs, so DLCs no longer trigger false update alerts when a base-game-only patch (e.g. an executable hotfix) doesn't touch DLC content.
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DLC-only mode: Type-B DLC resolution (
hasdepotsindlc) — Fixed games usinghasdepotsindlc: 1(e.g. Vampire Survivors, Cloudpunk) returningcannot_determine, since their DLC depots live under separate DLC AppIDs rather than the base game's AppInfo. DLC AppIDs are now automatically discovered from cached LUA manifests and Valve'slistofdlcmetadata, with live on-demand resolution inManifestCheckTaskquerying SteamPICS directly when a depot isn't found in the base game payload. -
64+ DLC limit bypass — DLC entries are now automatically batched into the
DlcDatasection ofconfig.yamlonce a game hits 64 or more DLCs, bypassing Steam's internal 64-DLC limit. Games under 64 DLCs continue usingAdditionalAppsas before. -
New SLS Inheritance Manager (testing and not ready for use, dont use this if you dont know what you are doing) (
sls_inheritance.py) — A dedicated tool for inspecting orphan configurations, managing shared DLC data across external Steam installations, and resolving AppID mappings. -
Depot filtering options:
- Added "Hide Android depots in depot selection" (
hide_android_depots) under Settings → Advanced Download Settings, with matching exclusion logic (_depot_is_android) in depot selection. (UI still needs polishing)
- Added "Hide Android depots in depot selection" (
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Clear Update & Build ID Cache button — New debug-oriented option in Settings to purge cached update states on demand, for when a game has updated but ASSella isn't reflecting it. ( this is a debug and advanced feature and not recomended to use it for everyday use cases, assella is smart enough to not need this)
Bug Fixes
- Branch update loop — Fixed updating a non-public (e.g. beta) branch re-verifying the old public manifest on subsequent checks.
SmartUpdateTasknow correctly returnszip_pathingame_dataso branch-specific manifest archives (accela_fetch_{appid}_branch_{branch}.zip) are preserved downstream, andProcessZipTaskno longer overwrites smart update manifest mappings with older re-parsed zip contents. - False-positive update triggers eliminated — ASSella no longer reads stale local LUA files to determine update availability when Steam servers are unreachable; when Steam API data can't be fetched, status is now marked
cannot_determineinstead of silently falling back to disk state. - SLScheevo decryption crash — Patched
SLScheevo.pywith safe symmetric decrypt HMAC handling to prevent unhandledValueErrorcrashes during truncated Steam message decryption.
Improvements
- Depot selection label clarity —
Depots: Defaultis nowDepots: Selectwhen nothing has been saved. Partial selections showDepots: X of Y(e.g.1 of 2), and full selections showDepots: All. - Tier 0 cache validation — If an existing local zip already contains exact matching manifest GIDs for all target branch depots, network generation is bypassed entirely.
- Non-destructive DLC operations — DLC updates now only touch the depots specified in
{appid}.depot; base game binaries, executables, and saves are never modified. Steamless DRM removal is automatically bypassed during DLC-only tasks, andappmanifest_{appid}.acfis left untouched in DLC-only mode. - Clean SLS config sync for DLC-only games —
sync_dlc_only_sls_configkeeps the base game AppID out ofAdditionalAppswhile ensuring installed DLC AppIDs are registered with formatted comments ([DLC] {name} / {base_game}). Addedreplace_additional_apputility for AppID replacement/migration acrossAdditionalApps,DlcData, andFakeAppIds. - DLC-only mode UI safeguards:
- Steamless row (Python AIO and .NET CLI) is hidden.
- Goldberg Apply/Remove buttons are greyed out and unclickable.
- "Fix Installation" is disabled ("Not needed for DLC-only games").
- SLSonline and EOS Proxy tiles/inputs are disabled and react in real time when DLC mode is toggled.
- Enabling Pin Build in DLC-only mode now shows a confirmation dialog.
- Workshop tab and items are suppressed for DLC-only games, updating dynamically on toggle.
- Advanced Uninstall warning border removed — Eliminated the rectangular text box border around the warning.
- UI responsiveness — Debounced main dashboard statistics updates (
_stats_timer) to stop UI freezing/stuttering during library-wide batch update checks. - Credits dialog updated — Added direct repository links for SLSsteam and EOS Proxy, plus attribution for original ACCELA components.
Binary & Dependency Updates
- Goldberg Steam Emulator — Updated to
release-2026_08_23across all supported platforms:- Linux:
libsteam_api.so,libsteam_api64.so - Windows:
steam_api.dll,steam_api64.dll - Interface generators:
generate_interfaces_x32.exe,generate_interfaces_x64.exe - Added a version tracking metadata file for Goldberg.
- Linux: