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Releases: no6969el/GEVR

GEVR Beta vr450.1 — vr450 minus GRIPUSE (further testing)

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@no6969el no6969el released this 24 Sep 03:59

GEVR Beta vr450.1

Point release after vr450. Same KEEP minus Contextual Grip — #90 GETV_VR_GRIPUSE needs further testing (not in ship). Squeeze = AIM like pre-450. Testers: Update in GevrRomStarter or grab this zip.

Release: https://github.com/no6969el/GEVR/releases/tag/vr450.1 (Latest)
Zip: F:\Projects\GEVR\_publish-GEVR\packaging\out\GEVR-Beta-vr450.1-win64.zip
Smoke: PASS (staging + zip, 54 KEEP knobs; GRIPUSE forbidden/unset)
SHA256: 91B75B35642195139AA39E182B704E65867B08281F1E2A806CBD1ECB68BFDA25
vr450 / vr445.2: left intact — https://github.com/no6969el/GEVR/releases/tag/vr450 · https://github.com/no6969el/GEVR/releases/tag/vr445.2
Slot4 APPLY: director-save-slot4-APPLY.md (carry-forward from vr450)

What’s new / changed

  • #90 GRIPUSE OFF: GETV_VR_GRIPUSE unset in ship boot (C-default OFF). Squeeze = AIM; A = USE/reload. Code can stay in tree for dig testing. Needs further testing — not advertised ON.
  • Still on from vr450: Frigate water RECT (GETV_VR_SKYWATERRECT) · Save slot 4 seed (GETV_SEEDFOLDER4, empty FOLDER4 → 007+24 cheats; folders 1–3 safe)

Controller layout (also at top of README)

Input What it does
Left stick Walk
Right stick Turn
Both stick clicks Recenter
Trigger Fire
Squeeze / grip AIM / ADS (classic)
A USE / reload

Quest / Index / Oculus Touch share these OpenXR actions.

Already in (unchanged)

KEEP from vr445.2: playspace (#74), melee (#75), Janus (#82), gun origin, walk/run + ANIMFRAMES (#84), Dam SKYWORLD, rifle cadence, temp MODEMDROP=3. Plus RECT (#80) + slot4 from vr450.

HOLD / still open

  • #90 GRIPUSE doors — further testing; not in 450.1
  • Grip pickup / mines / modem
  • Frigate FRIGMUTE / DOORROOM / aperture asym (#79)
  • Prop-on-prop / Dam blue (#70)
  • TEXGUARD / SCRAPDROP / EMBEDEYE

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64. Do not double-click goldeneye.exe.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose

Do not upload your ROM.

GEVR Beta vr450 — Frigate water RECT + Contextual Grip + slot4 seed

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@no6969el no6969el released this 24 Sep 03:36

GEVR Beta vr450

Point release after vr445.2. Testers on 445.2: Update in GevrRomStarter or grab this zip.

What's new

  • Frigate water RECT (#80): GETV_VR_SKYWATERRECT default-on — sea reads as 2-D blue wave, drifts, stays put under yaw. LERP/LAYER OFF.
  • Contextual Grip doors (#90): GETV_VR_GRIPUSE default-on — squeeze near = USE open/close; clear = AIM; bump dead. A = USE/reload. (Pickup / mines / modem not in this cut.)
  • Save slot 4 seed: empty file-select FOLDER4 gets 007 + all 24 solo cheat unlocks on first boot (seed-if-empty). Folders 1–3 are never overwritten. Dig OFF: GETV_SEEDFOLDER4=0. Do not arm GETV_UNLOCKALL.

Controller layout (also at top of README)

Input What it does
Left stick Walk
Right stick Turn
Both stick clicks Recenter
Trigger Fire
Squeeze near door USE open/close
Squeeze clear AIM
A USE / reload

Quest / Index / Oculus Touch share these OpenXR actions.

Already in vr445.2 (unchanged)

KEEP stack from vr445.2: playspace (#74), melee (#75), Janus (#82), gun origin, walk/run + ANIMFRAMES (#84), Dam SKYWORLD, rifle cadence, temp MODEMDROP=3.

HOLD / still open

  • Grip pickup / mines / modem — HOLD until wear PASS
  • Frigate FRIGMUTE / DOORROOM / aperture asym (#79)
  • Prop-on-prop / Dam blue (#70)

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64. Do not double-click goldeneye.exe.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose

Do not upload your ROM.

GEVR Beta vr445.2

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@no6969el no6969el released this 24 Sep 02:23
24a1259

GEVR Beta vr445.2

Small point release on top of vr445.1. Hit Update in GevrRomStarter or grab GEVR-Beta-vr445.2-win64.zip.

Footnote

  • KEEP stack (wear-passed), now default-on: #74 playspace / free move / hands follow · #75 melee swing pose · #82 Janus spawn · gun origin · #84 walk/run + ANIMFRAMES · Dam SKYWORLD (+ sky pin) · cadence from vr445.1 · temp MODEMDROP=3
  • Known / still open: #79 Frigate door · #80 Frigate water · #70 prop-on-prop / Dam blue

Not default-on: FALSEDOOR / CHRPASS / FRIGWHY / DOORLOS · SKYWATER* · EMBEDEYE / TEXGUARD / SCRAPDROP · Dam MTXGUARD=2.

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose — do not upload your ROM.

GEVR Beta vr445.1

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@no6969el no6969el released this 23 Sep 13:14

GEVR Beta vr445.1

Small point release on top of vr445. Hit Update in GevrRomStarter or grab GEVR-Beta-vr445.1-win64.zip.

Footnote

  • Gunfire fixed (#84): On PC, rifle guards were using pistol lean / single-shot cadence because equipped weapon props were misread on 64-bit. They now use the correct rifle fire tables and cadence (auto/burst where intended).
  • Known / in progress (#82 Statue Janus): The meet/scene not starting at Janus is still open; we are working on it alongside this cut. This tag does not fix Janus.

Everything else is still vr445.

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose — do not upload your ROM.

GEVR Beta vr445

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@no6969el no6969el released this 23 Sep 02:53

GEVR Beta vr445

Small update on vr444.1.

Start here: in-app Update

Open GevrRomStarter — it checks GitHub Latest. Click Update once: download, unpack, leave saves / prefs / your .z64 alone, then launches Start-GEVR.bat.

Or grab GEVR-Beta-vr445-win64.zip from this tag / Latest.

New

  • ADS walk + crouch — while aiming: left stick walks forward/back (no duck); right stick down/up ducks/stands.
  • Dual-wield fire — left trigger → left gun, right → right (default ON).
  • Headset Hertz follow — detects your HMD refresh (72/80/90/120…) and matches it. No manual FPS pin for normal play.
  • Monitor stays live in VR — desktop mirror on while the headset runs.
  • Cloud stay-put (SKYINF) — cloudy maps: sky holds in the world (dig GETV_VR_SKYINF=0).
  • Mine flicker fixed — throwing a remote/prox/timed mine onto a wall or floor (including Facility) no longer black-flickers when it sticks. Same KEEP as covert modem scrap (MODEMDROP=3). Dig GETV_VR_MODEMDROP=0.

Not in this tag (known)

  • Frigate sea full-bleed / world-stable water — still open.
  • Sticky props that look correctly on the surface (scrap hide is interim).

Diagnostics (inside the zip)

  • GEVR-Capture-Player-Log.bat — make a log for Discord / bug reports
  • GEVR-Quest-Pin90.bat — optional emergency only if Hertz follow fails

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64. Do not double-click goldeneye.exe.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose

Do not upload your ROM.

GEVR Beta vr444.1

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@no6969el no6969el released this 22 Sep 03:13

GEVR Beta — vr444.1

Hotfix on vr444. Bring your own USA GoldenEye ROM.


Get it

Easiest: open GevrRomStarterUpdate (keeps your saves, prefs, and ROM).

Or download GEVR-Beta-vr444.1-win64.zip from Assets below, unzip, run Start-GEVR.bat.


What's fixed

  • #78 — Frigate hostages stuck with hands up
    When the guard holding them is dead, the mission continues. Bodies can stay on the ground; that is OK.
  • Window focus on launch — the game window comes to the front more reliably on the monitor.

Everything else from vr444 is still here (quieter modem scrap, throwables in hand, hand cubes, A / left‑X weapon cycle, headset refresh rate).


How to play

  1. Run Start-GEVR.bat (not goldeneye.exe by itself).
  2. Point it at your USA .z64.
  3. Flat screen only? Use Play-on-monitor.bat.

Headset does not work?

  1. Download GEVR-Capture-Player-Log.zip from Assets below.
  2. Copy GEVR-Capture-Player-Log.bat into your GEVR folder (next to Start-GEVR.bat).
  3. Put your headset on / connect it the way you usually do.
  4. Double‑click the bat, press a key, then quit when the problem shows.
  5. Send gevr-player-log.txt to BarZ on Discord.

Do not send your Nintendo ROM.


Coming later

Water stage sky / horizon, invisible doors, and a few other digs — not in this tag.


Bugs

Open an issue · Do not upload your ROM.

GEVR Beta vr444

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@no6969el no6969el released this 22 Sep 02:06

GEVR Beta vr444

Major glitch cut. Stuck covert-modem scrap quieted, plus hands / throwables / weapon cycle / headset Hertz. Built on vr443.1 (motion KEEP already baked in).

Start here: in-app Update

Open GevrRomStarter - it checks GitHub Latest. Click Update once: download, unpack, leave saves / prefs / your .z64 alone, then launches Start-GEVR.bat. One click to play.

Or grab GEVR-Beta-vr444-win64.zip fresh from this tag / Latest.

What's new (on the box)

  • Quieter covert-modem scrap - stuck floor scrap / flicker is quieted; the modem in your hand and the screens stay on. Dam blue flicker is probably the same convert-modem issue (labels got mixed under #70). Dish-on-glass depth still open.
  • Throwables in your hand - grenades, mines, plastique, and the covert modem appear in the grip and leave from there. Grenades and mines were resized to better reflect their actual dimensions in your hand.
  • Smarter hand cubes - hide while that hand holds a weapon; empty / fists show the cube again. Cube is smaller than before.
  • Weapon cycle - tap A for next gun; tap left-controller X for previous. (Full weapon-wheel HUD still cooking.)
  • Follows your headset refresh rate - 72 / 80 / 90 / 120 as your runtime reports, instead of pinning 90. High Hz is still Beta - file an Issue if something feels off.

Still in from vr443.1

Physical walk moves you (not the world), guns stick to your hands, look-right VR Settings, Dam sky pin, dual-wield fire, BYO-ROM cache, in-app Update, picture KEEP.

Honest / not headline yet

Dam blue flicker is probably the convert modem (#70), not a separate bug - labels got mixed. Dish-on-glass depth still cooking. Melee is in but untuned (#75). Weapon wheel HUD not shipped. Two-hand snap still cooking.

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64. Do not double-click goldeneye.exe.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose

Do not upload your ROM.

GEVR Beta vr443.1

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@no6969el no6969el released this 20 Sep 20:45

GEVR Beta vr443.1

A small point release on top of vr443. Testers who already grabbed vr443 should take this one.

What is special about this build

vr443 had the comfort work in source, but it was off unless a test bat forced it. A normal zip download never set those lines, so a physical step or strafe slid the world instead of moving you, and the guns could drift when you leaned.

vr443.1 bakes those features on in the exe. Unset means on. You do not need a bat. New tag and zip name so in-app Update and the Downloads page both show something new.

If you still have a vr443 folder, open GevrRomStarter and click Update, or unzip this build fresh.

What's in the cut

  • Physical walk and strafe move you through the level. The world stays put.
  • Guns stay with your hands when you lean, walk, or strafe.
  • Dam sky stays pinned to the view (SKYPIN on by default). Blue backdrop KEEP.
  • VR Settings on the intro screen: look right for turn speed, style, and snap size. Prefs live in %LOCALAPPDATA%\GEVR.
  • In-app Update in GevrRomStarter: checks GitHub Latest, downloads the win64 zip, unpacks beside the starter, leaves saves, prefs, and your .z64 alone, then can launch Start-GEVR.bat.

Also still KEEP: playspace, dual-wield fire, recenter on both sticks, picture-quality KEEP, no public cheat unlock dump. First launch after a new tag rebuilds the image cache once.

Not on in this zip

#74 full arms-body map, #75 tuned melee (you can still absolutely hit with either hand), #70 texture spray (TEXGUARD / SCRAPDROP), pause-menu VR Settings, laser select.

Play

Start-GEVR.bat or Play-on-monitor.bat, USA .z64. Look right on the intro for VR Settings.

Report bugs: https://github.com/no6969el/GEVR/issues/new/choose

Do not upload your ROM.

GEVR Beta vr443 (superseded - use vr443.1)

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@no6969el no6969el released this 20 Sep 19:38

Superseded by vr443.1 - do not use this tag

What went wrong in vr443: the motion / playspace comfort fixes (physical walk moves you; guns stay with your hands) were advertised, but they were not on by default in the shipped binary. They only worked behind chair batlines, and those do not stick for players. Result: physical step/strafe could slide the world left/right.

We pulled the zip (HOLD). The fixed build is vr443.1 with those KEEP features baked C-default ON in the exe.

Download Latest: vr443.1 / use Update in GevrRomStarter.

GEVR Beta vr442 (superseded - zip removed)

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@no6969el no6969el released this 20 Sep 01:01

GEVR Beta vr442

From-source GoldenEye 007 in real OpenXR VR. Bring your own USA ROM.

This zip has no ROM. You supply a USA GoldenEye .z64 you legally own.

Internal cook: 452 (public tag vr442).

What changed since vr441

  • Tank auto-mount and stick pitch for tank shells
  • GL single-shot / muzzle feel OK (projectile-spawn experiment left off)
  • Rockets point their nose along the flight path
  • Die / continue reload no longer dumps you in junk space (#38 SETUPCOPY)
  • Far guards are more visible (007 far-vis)
  • Empty left hand draws a cube for now (temporary stand-in)
  • Hard crashes can leave a gevr-fault-*.txt beside goldeneye.exe to help reports

Play

  1. Unzip anywhere.
  2. Headset: run Start-GEVR.bat
    Monitor / no headset: run Play-on-monitor.bat
  3. Point it at your USA .z64.
  4. In VR, recenter with both thumbstick clicks.

First time
The first launch waits once while images prepare into
%LOCALAPPDATA%\GEVR\cache, then you play.

Updating from an older Beta
Keep the same .z64. Each cut carries a ship stamp, so the first
launch after an update rebuilds that cache once automatically.
You do not need to delete the cache folder by hand.

If the picture still looks wrong: delete %LOCALAPPDATA%\GEVR and
run the bat again.

Why older zips

  • vr434 was pulled: ROM images were baked into goldeneye.exe.
  • vr438 required your ROM but shipped a stripped VR boot.
  • vr440 had the right picture but never turned the chair features on.
  • vr441 was the prior Latest. Grab vr442.

Headset notes

Auto-Aim defaults OFF. Left stick moves the pause highlight in VR.

In headset, B reloads. Menu / system button opens pause and options.
Tab on keyboard/monitor still works.

Pimax Crystal Super + SteamVR OpenXR, native PimaxXR, Quest 3 +
Virtual Desktop OpenXR.

72 / 80 Hz should work. 90 Hz is recommended (default). Over 90 is
still beta-test territory. Please report issues.

Still rough / coming soon

  • Big explosion / plane shell can still hard-crash (the fault file helps)
  • Higher Hertz requests are not signed off yet - stick to 72/80/90 for now
  • Two-hand snap is still cooking (coming later)
  • Ghost hand is parked for this cut
  • Empty left hand cube is temporary
  • Gun vanish below chest (GUNZ / HANDSOLID) left off until fixed
  • Dam crates can still pop in; Dam water can look murky
  • Glass bullet holes can be one-eye
  • Local split-screen MP works. A LAN / same-network multiplayer add-on is later

https://github.com/no6969el/GEVR/issues/new/choose

Do not upload your ROM.