Releases
2.0.0-alpha.9
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Changelog
2.0.0-alpha.9
Enable seas bounty enchantment
Add Seas Bounty to Archeology Table loot
Simplify the Enchantments code
Generating tag for fossil parts
Generating most of the structure data in code
Changing the structure sets to actually conform to minecrafts structure set format
More config options
Disable Artifacts from Loot in Archaeology Table
Change the weight of the artifacts in the Archaeology Table
Simplified Data generation API
2.0.0-alpha.8
Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
terralith
wider wild
terrestria
Traverse
William Wythers' Overhauled Overworld
Regions Unexplored
Create an Identifier class that allows tags
Create a loot distribution class to generate loot tables
Generate the Archeoloy Tabe loot table in code
add all levels of soaring winds to loot table
add artifacts form the artifacts mod as possible loot
Use mc-publish github action to publish releases to modrinth
2.0.0-alpha.7
Another rework of the Datageneration API (Should be mostly stable now)
Generating all blockstate and item models in code
Generating all recipes in code
Rewritten implementation of the fossils (they now share as much code as possible)
Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
Adding some documentation using doxygen
Creating all tags using the data generation API
Transition loot tables to use the new data generation API
Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
Migrate the structure processors to the new data generation API
2.0.0-alpha.6
More work on the data generation API
Generation of blockstates, block models and block item is now split
Created interface to generate data in block classes
Generating models for items
Generating more block models
Allow automatically adding items to creative menu
2.0.0-alpha.5
Adding custom annotations to generate data of blocks
Using Arrp to generate even more data
moving some textures in other folders
2.0.0-alpha.4
Using arrp to generate data dynamically
Fixing broken build due to implementation of the ItemRarity Tag
2.0.0-alpha.3
Using owo-lib to register items and blocks
Using owo-lib for creative menu
Using data generators to register brushes
2.0.0-alpha.2
Support for Numismatic-Overhaul
Added helper class for villager trades
reworked villager trades and costs
renaming stuff that was missed before
2.0.0-alpha.1
Support for Trinkets API
Using OwO lib for config
support for higher levels of soaring winds
rename form BetterArcheology to EvenBetterArcheology
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