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Alone v0.3.0
Alone v0.3.0 — the body becomes systems, not a health bar. Install the .mrpack with Prism/Modrinth (Minecraft 26.2 / Fabric).
The body is separate systems (§1.5)
- No more health bar. The HUD shows the distinct systems — stamina, endurance, thirst, volume, body temperature — plus an injury paper-doll. You die from a system failing: bleeding out, freezing, dehydration, starvation, or trauma — not an abstract HP pool.
- Realistic falls run through injuries with a real chance of death (safe under ~3.5 m, ~50% at ~15 m, near-certain past ~22 m). Survive one and the cost is a sprain/fracture/bleeding + a modest hit, not just a number.
- Temperature is a slow, telegraphed killer now (~100 s at the extreme), so the shivering/roasting warning gives you time to reach fire or shade.
Movement & building
- Climbing overhaul — climb walls/leaves; full jumps near walls preserved; 1-block steps never mistaken for a climb; wading through leaves is half-speed.
- Pillar-jumping works (reach nudged up just enough).
- Placing a block takes a moment, scaled by its weight — a torch is instant, a full stone block ~0.5 s.
Food, fire, cordage
- Golden apples = a fantasy "second wind": refill stamina, clear fatigue, quench thirst, and a vigor window of fast recovery. Energy foods (fruit/berries/honey/etc.) give stamina back.
- Eating takes real time; friction fire needs tinder; plant fiber → string (no spiders).
Clarity & pack
- Messages when you can't sleep on hard ground or are too exhausted to hit.
- JEI + YACL bundled and an in-game Alone creative tab (recipe viewers now see everything). Physics Mod removed.
See TODO.md / proposal.md (v1.3) for the full list.