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Releases: node-3d/glfw
Release list
Release 7.3.1
Prepare GLFW 7.3.1 release
Release 7.3.0
Release 7.2.0
feat: add platform vsync policy
Release 7.1.1
Fix installed deps-opengl rpath
Release 7.1.0
Release 7.0.0
Await binary install and move origin docs
Release 6.4.0
- Migrated Linux ARM build action to GH runner.
- Updated dependencies.
- Rebuilt binaries.
- Optimized the size of Windows binary.
- Improved Readme.
Release 6.3.0
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Added
vsyncprop toWindow.If you set
glfw.swapInterval(_);manually, instead or after it being set byWindowinstance, it will become overriden after a mode change (byWindowinternal vsync state). Now, with this prop it is more convenient to change vsync dynamically, because it both callsglfw.swapInterval(_);and updates theWindowinternal state. -
Implemented
'mode'event - whenwindow.modechanges (fired before'resize').For each mode change (e.g.
'windowed' -> 'fullscreen'), a new window is created with a shared context. This is fine, unless using VAO/FBO - those can not be shared. This event can be used to rebuild such objects that don't support context sharing.
Release 6.2.0
Release 6.1.0
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Added more GLFW platform methods:
getPlatform: () => number; platformSupported: (platform: number) => number;
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Added missing GLFW 3.4 constants.
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Adjusted the
requestAnimationFramelogic. -
Updated examples.