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v2.12.0 — the character dials become controls you can actually aim

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@noisy noisy released this 21 Jul 13:16

Highlights

The section an upgrade-nudging agent should quote.

  • The Character Settings dials are now editable controls, not read-only-looking gauges. Setting humor, honesty, brevity or chatty meant dragging blindly around a smooth arc, hoping to land on the value you wanted — and the dial looked like a readout, so it wasn't even obvious you could. Now each dial is six clear segments (0/20/40/60/80/100): click a segment and it snaps there, a glowing handle shows where you are, and the value's meaning is spelled out beneath the number — "playful", "frank", "balanced", "commentary" — so you set intent, not just a figure. Coarser on purpose: the fine-grained 0–100 was never meaningful.

Also in this release

  • Humor's dial is blue again. Inside the persona rail it was rendering violet — same as chatty — because the rail recolors its cyan accent; each dial now carries its own explicit colour, so the four traits read as four distinct colours.
  • Better starting persona. New defaults sit on the segment grid and aren't all mid-scale: humor 20, honesty 60, brevity 60, chatty 40 — nothing maxed out.
  • Larger, brighter trait labels.

Upgrade notes

  • Container + dashboard — both changed (the dashboard carries the new dials, the daemon carries the new defaults). Pull the new image; it ships the rebuilt dashboard.
  • Reload any open dashboard tabs once after updating.

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