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Bullets
When firering a weapon at the ground, they leave a bullet on the impact location.
By targetting the bullet, players can remove it.
Permitted players (as defined in config.lua) may collect them from the ground in case they have a forensic_kit item with them. They receive a collected_bullet item. These players are also provided with a line that shows the trajectory of the bullet. This allows getting an idea of where the bullet came from.
config.permissions = {
collect = { -- Allowed jobs and their minimum grades required to collect evidence
police = 0,
fib = 0
}
}
When firering a weapon at an entity (most likely a vehicle), a bullet will be left at the impact location on the entity.
The bullets will also move with the entity and stay on the same position at the entitiy at any time.
By targetting the bullet, players can remove it.
Permitted players (as defined in config.lua) may collect the bullet in case they have a forensic_kit item with them. They receive a collected_magazine.
Permitted players also see the trajectory line.
- Place an
evidence_laptop. - Open the
Ballistics Analysis App. - Have an
collected_bulletitem in your inventory. - On the left side of the app, all those bullet items in your inventory and in
evidence boxesare displayed. By selecting a bullet item from the sidebar, the corresponding information will be displayed on the right side. In the upper section, you can see detailed information about the evidence (crime scene, time of collection). You also have the option to add additional notes if needed. In the lower section, you can analyze the bullet. You can select a weapon from your inventory to compare with the evidence item, resulting in one the following outcomes:- ✅ exact match (the bullet originates from the selected weapon, because of imperfections of the weapon's barrel)
- 〰️ weapon type match (the bullet originates from a weapon of the same type as the selected weapon)
- ❌ no match