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Dungeon
🏰 What do you need to know, in the order you meet it?
A walkthrough of any Season dungeon, no group needed. Use it before you list a key or apply to one.
On Auto (the first entry in the dungeon picker) the tab follows the dungeon you're in, else your Group Finder listing, else the planner's dungeon (one you picked on Composition, else your keystone), and the note beside the picker says which. Pick a dungeon by hand to read another one; your pick holds until the detected dungeon changes (you enter a dungeon, list a key or get a new keystone), then the tab follows again. With "auto dungeon" off in Settings, only a Composition pick is followed.
Each trash section ("Trash before Merektha") with what happens there, then the boss with its card and its mechanics, and so on to the last boss. Each line names the need, the cast and the mob, its severity, any alternative ("or Freedom"), and what the mechanic does and what to do. Requirements that aren't tied to one place sit under "Throughout the dungeon". Nothing is left out: every requirement of the dungeon shows up somewhere.
The guides' order (the trash sections are from Method.gg's and Icy Veins' Season 2 guides).
Where groups can choose which boss comes first, the bosses that can swap have "Move earlier" and "Move later" under them (each says which boss it swaps with). This season that's The Blinding Vale's first two bosses: right to Ikuzz the Light Hunter or left to the Lightblossom Trinity. Each trash section moves with the boss it leads to, and the bosses are numbered in your order. Your order is saved per dungeon; "Reset to the guides' order" goes back. It also sets the Bloodlust order and which boss the boss window starts on and turns to next. Other dungeons have a fixed order and show no buttons.
Filters boss notes to that role plus everyone's, and needs to the ones that role handles or helps with (everyone kicks, stops, soothes, purges and frees; dispels are the healer's, and yours too when your own spec has that dispel; tank-damage needs are the tank's and healer's).
The plan sits at the top and a BLOODLUST marker shows at each spot it's used (see the Plan tab).
top right of the walkthrough
Opens the boss window on the dungeon this tab shows, at its first boss (in your order). On Auto that's the dungeon you're in, listed for or holding a key for, so one click opens the right cards; pick another dungeon to read its cards beside its guide. Inside a Season dungeon, the window stays on the one you're in.
- Boss cards in the walkthrough fold with a click and have Edit card, Post to chat and Open in the boss window.
right
Per role, the classes that answer the most of it on their own, with what they answer ("Interrupt x8, AoE stop x3..."), and the key-needs sheet underneath. It counts the same requirements as the walkthrough: needs you've unticked in Settings > What to check and, with "Hide low-severity requirements" on, low entries are left out.
This wiki is generated from docs/Guide.md. Edits made here are overwritten on the next update.