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TaxiDriver Reloaded 2.25.1 — Stability & UI Polish

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@noteMASTER11 noteMASTER11 released this 17 Jul 12:52
· 57 commits to main since this release

In-game UI App

  • Increased the native desktop UI typography and established a 14 px minimum for readable text without changing the Connected Phone sizing.
  • Reworked native layouts to use horizontal space more effectively across the app bar, start screen, order cards, trip metrics, profile, refueling screens, and sticky trip footer.
  • Fixed Settings and refueling content being positioned underneath the app header.
  • Fixed the refueling overlay leaving active-trip or order content visible behind it.
  • Kept the trip footer and fuel state pinned to the bottom even when there are no violations.
  • Removed the redundant native fuel-sufficiency badge to reduce vertical stacking.
  • Increased the native active-trip map height by roughly 50?60% and doubled the minimized map height.

Native minimap

  • Synchronized the native minimap with the actual CEF UI App visibility.
  • The minimap now hides when the UI App is hidden or BeamNG opens a blocking screen such as the vehicle selector, app editor, options, level selector, or main menu.
  • Restored the map automatically after returning to gameplay and republished its current layout bounds.
  • Fixed regressions where the map could disappear from the active-trip and minimized layouts.

Connected Phone audio

  • Reworked mobile audio startup so AudioContext creation, decoding, and playback begin only from a trusted user gesture, as required by iOS Safari.
  • Added a bounded 30-second event-sound queue so game events are not lost while a mobile browser is unlocking or resuming audio.
  • Added recovery for Safari's suspended/interrupted state, tab visibility changes, page restoration, and window focus.
  • Added Web Audio priming plus a pre-warmed pooled HTMLAudio fallback for browsers or individual files that cannot use the primary decoder.

Stability

  • Fixed a stale getStopCandidates() call left behind by the route-planner module extraction. The bug could be reached during late next-offer generation near the end of a long route.
  • Isolated optional late next-offer generation from the main Lua update loop, preventing its errors from interrupting the current trip or destination-arrival handling.
  • Added a per-trip safety limit: after three consecutive Lua errors, only next-offer generation is disabled until the current trip ends.
  • Normal generation attempts and every new trip reset the failure counter.

Testing

  • Passed 258 responsive UI states across the in-game UI App, Connected Phone Web UI, eight localizations, landscape layouts, interface scaling, and DPR 2 HiDPI rendering.
  • Compiled all 16 Lua files successfully.
  • Passed the Lua settings/order combinatorics suite.
  • Contained 10,000 synthetic coroutine failures without propagating an error into the update loop.
  • Added regression checks for app-header overlap, sticky fuel state, native and minimized map dimensions, minimap visibility restoration, iOS audio unlocking/interruption, and HTMLAudio fallback behavior.

Existing 2.25.0 settings, progress, profiles, shifts, and vehicle history remain compatible.