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Changelog
This patch contains every change made after 3.2.0-beta.
- Replaced the loopback proxy path with BeamNG's native all-interface External UI listener.
- Added ranked IPv4 discovery from BeamNG adapter data, the native server result, the Windows route-selected socket, Winsock hostname resolution, and a previously confirmed address.
- Added RFC1918/CGNAT validation, real bind checks, physical-adapter preference, and penalties for common VPN, Hyper-V, VirtualBox, VMware, tunnel, Bluetooth, and other virtual interfaces.
- Added a Windows 10/11 fallback for systems where BeamNG reports only
127.0.0.1: LuaSocket resolves the computer hostname through Winsock and evaluates every returned IPv4. - Persisted
lan.jsononly after a usable address and server have been confirmed. - Added structured
native_server_started,adapter_discovery,hostname_discovery,route_discovery,address_candidate, andaddress_selecteddiagnostics. - Replaced the empty white QR square on failed startup with a localized Local server unavailable state and the underlying diagnostic message.
- Confirmed clean discovery with no pre-existing
lan.json:192.168.93.143was selected over the Hyper-V address172.25.192.1, and the phone connected successfully.
- Incorporated 156 native-speaker corrections to the Simplified Chinese interface while preserving keys introduced after the contributed locale revision.
- Added a plain-language BeamNG Repository description covering supported gameplay modes, physical cargo mass, shifts, AI driving, fleet operations, refueling, persistence, and diagnostics.
- Updated the runtime documentation for native LAN listening and the dedicated
networkAddress.luaselector.
- Passed LAN address-selection combinatorics, Lua syntax verification, and HTTP/WebSocket subnet transport checks.
- Verified 343 responsive UI states across the in-game UI App, Connected Phone, all nine locales, and DPR 2 HiDPI rendering.
- Passed deterministic 48-entry package validation. Existing 3.2.0 Beta settings, progression, fleet, vehicle, and shift data remain compatible.
Release: TaxiDriver Reloaded 3.2.1 Beta — Connected Phone Reliability
This prerelease contains every change made after 3.1.1-rc.
- Added My Fleet to the start screen and active-route map overlay.
- Added separate garage spawning and recruitment of existing traffic cars.
- Added one independent TaxiDriver AI worker per hired vehicle, with passenger/cargo assignments and Careful, Standard, or Fast background-driver presets.
- Added hiring fees, ten-minute wages, configurable owner share, maximum driver count, and insufficient-funds suspension.
- Added persistent fleet totals and per-vehicle statistics in
fleet.json. - Added a live fleet screen with job state, speed, progress, distance, controls, player-centered map, purple markers, and access during the player's own route.
- Added localized nearby world labels with a configurable 50–1,000 m range.
- Added full fleet interface and settings translations for all nine languages.
- Added an opt-in streaming
taxidriver_ailog_<timestamp>.jsonljournal from AI activation until manual deactivation/session shutdown. - Added route/target snapshots, graph progress, signal and lead state, speed caps, controller inputs, gearbox/ignition changes, recovery, collision safety, and damage records.
- Added route-segment projection plus curve/junction look-ahead speed caps.
- Added temporal and collision-ray validation for lead vehicles.
- Added a startup preflight and improved repeated-stuck escalation through controlled forward creep or rescanned reverse escape.
- Expanded Lua combinatorics for fleet presets, job combinations, hiring sources, economics, lifecycle, persistence, AI logging, recovery, and 500 deferred respawns.
- Verified 343 responsive UI states across both surfaces, all nine locales, compact/full layouts, and HiDPI.
- Passed LAN HTTP/WebSocket transport tests and deterministic 47-entry package validation.
- Bumped the UI asset revision to
320-beta; existing 3.1.1 RC settings and progress remain compatible.
Release: TaxiDriver Reloaded 3.2.0 Beta — Fleet Operations
This release candidate contains every change made after 3.1.0-beta.
Experimental AI notice: the AI driver remains a little clumsy and is provided mainly for fun. It is an experiment built around BeamNG's native vehicle AI, with an additional TaxiDriver supervisor that tries to make the built-in behavior more sensible in a visible passenger, delivery, and refueling scenario. It is not intended to behave like a production autonomous-driving system on every map, vehicle, junction, or traffic layout.
- Added Modest Novice, Cautious Driver, Balanced, Assertive, Mad Racer, and Custom AI profiles.
- Ready-made profiles apply all driving, rule, maneuver, and recovery parameters together. Manual controls appear only for Custom.
- Split traffic-rule obedience into independent Obey speed limits and Obey traffic signals switches.
- Added a nested Maneuvers and recovery section for overtaking, lane-change clearance, oncoming-lane recovery, reverse recovery, recovery-attempt count, and exact-approach speed.
- Existing 3.1.0 Beta settings migrate to Custom without losing values; new installations default to Balanced.
- Added the new settings to all nine interface localizations.
- Added rear-facing collision-fan planning across multiple steering angles.
- When no forward angle is available, AI can reverse 3–6 metres through the clearest rear corridor and then recalculate its minimum-offset forward bypass.
- Rear geometry and nearby vehicles are rescanned during the escape; a newly blocked path aborts and brakes.
- Added a configurable maximum recovery-attempt count so an unsuccessful AI stops for player intervention instead of repeating aggressive maneuvers indefinitely.
- Lane-change safety margin now scales required clearance both ahead and behind; exact-approach speed is independently configurable.
- Made Arcade gearbox selection idempotent and persistent for the current vehicle session.
- Removed direct gear-index manipulation so BeamNG Arcade remains responsible for clutch and direction selection.
- Stopped vehicles now remain in Drive under the service brake rather than cycling Drive/Neutral at traffic lights and slow queues.
- Added a parking-brake-protected handoff from Neutral/Reverse to forward motion and improved startup holding while ignition and powertrain state settle.
- Removed automatic low-energy fuel detours from AI mode.
- Low fuel or charge no longer interrupts or redirects a route on its own.
- Refueling now begins only after the player presses Refuel. AI can then be enabled explicitly on the fuel-route screen.
- Creating a fuel route releases the previous AI route, leaving the handoff decision to the player.
- Expanded Lua combinatorics for rear-fan planning, blocked reverse paths, Arcade idempotence, Drive holding, preset migration, independent rule combinations, and all recovery-setting bounds.
- Added functional checks for atomic presets, Custom-only controls, and the nested settings expander.
- Verified 301 responsive states across both UI surfaces, all nine locales, compact/full layouts, and HiDPI rendering.
- Kept the deterministic 44-entry archive and bumped the asset revision to
311-rc. - Existing 3.1.0 Beta persistence remains compatible.
- Added
shiftshistory.jsonand a focusedshiftHistory.luaservice. - Added previous-shift selection on the start screen and in the Driver Profile Shifts tab.
- Stored vehicle model/configuration, preview, fuel/charge state, ride totals, AI rides, income, costs and rating.
- Added 60-second active snapshots plus lifecycle saves so normal game shutdown does not require a finish button.
- Restoring a shift replaces the current vehicle and reapplies its compatible fuel/battery percentages after the replacement VM settles.
- Excluded zero-ride sessions, capped/sanitized history, and removed configurations whose vehicle mod is no longer installed.
- Added an AI control overlay to trip and refueling maps in both UI surfaces.
- Added a route supervisor for passenger pickup, stops, destination, cargo and fuel phases around BeamNG's native vehicle AI.
- Added aggression, following gap, braking, stuck-delay, traffic-rule, overtaking and oncoming-recovery settings.
- Added speed-dependent lead following, emergency-gap handling and automatic release when traffic clears.
- Added same-direction multi-lane overtaking with road metadata, clearance checks, cooldowns and turn signals.
- Added red/yellow signal decisions, stop-line commitment and intersection-exit priority.
- Fixed ordinary traffic-light queues entering permanent
Watching for clear lane: the lane and lead are now rescanned, and route/speed control is restored immediately after traffic moves. - Added immediate native
Route Doneobservation and physical-distance validation instead of trusting road-node completion. - Added exact low-speed final approach into order/fuel trigger volumes.
- Added repeatable engine-start requests and temporary Arcade gearbox control, with short stops held in Drive and the previous gearbox behavior restored afterward.
- Added
autopilotPerception.luato measure the road, obstacle dimensions, boundaries, traffic and both bypass sides. - Replaced fixed lateral recovery with the smallest collision-free seven-point smooth path.
- Added projected-traffic checks along the complete bypass corridor.
- Added lazy Vehicle Lua
taxiDriverAutopilotRecovery.luafor exact approach, bypass steering, indicators and completion callbacks. - Added three-wide straight/curved trajectory rays against dynamic oriented vehicle boxes and static geometry.
- Added progressive comfortable braking and immediate emergency braking from distance, closing speed and time-to-collision.
- Added critical-energy thresholds of 5% for combustion vehicles and 15% for EVs.
- Before pickup/loading, AI inserts the normal priority fuel detour without cancelling the accepted order.
- Passenger/cargo trips already underway are not interrupted; refueling waits until order completion.
- Maps without a compatible station stop and open Magic Fuel for player input.
- Kept the AI control accessible above the refueling map.
- Recorded AI use per order and exposed it in reviews, shifts, per-vehicle history and a cumulative Profile Analytics counter.
- Separated customer/order score from resulting profile rating with colored comparison states.
- Made review page size depend on actual available height and measured regular/AI row heights; recalculation covers resize, scale, locale, tab and data changes.
- Added Unlimited route length, removing the standard 25 km maximum while retaining the minimum and validation rules.
- Added complete Simplified Chinese localization, bringing the UI to nine languages.
- Added responsive shift cards, preview loading and restore progress.
- Kept shift persistence, AI supervision, perception and Vehicle Lua recovery in focused modules outside the LuaJIT-sensitive main chunk.
- Updated cache revision to
310-betaand deterministic packaging to 44 verified entries. - Passed 301 responsive UI states across nine locales, both UI surfaces, compact/full layouts, 80–180% scaling and DPR 2 HiDPI.
- Expanded Lua combinatorics for shift restoration, route limits, AI settings/phases, signals, queues, following, overtaking, early
Route Done, adaptive bypass, trajectory rays, powertrain/gearbox behavior and 500 deferred vehicle respawns.
The release remains a prerelease while AI behavior is tested across more maps, traffic configurations, powertrains and community vehicles. Existing 3.0.0 Beta persistence remains compatible.
This prerelease contains every change made after 2.25.1.
- Added independent external-map and terrain-layer switches.
- Added Eco (6 FPS / 0.5 s telemetry / 1× DPR), Balanced (15 FPS / 0.25 s), and Smooth (30 FPS / 0.125 s) quality modes.
- Replaced continuous canvas repainting with movement-, heading-, route-, speed-, and camera-driven rendering.
- Added idle-frame suppression and stopped rendering while the map view is not visible.
- Replaced repeated complete HUD documents with compact field-level patches while a phone is connected.
- Increased heartbeat tolerance from 3.5 to 8 seconds for mobile-browser timer throttling.
- Added cache revisions to external HTML, CSS, scripts, and localization requests.
- Added HUD epochs, revisions, and
baseRevisionvalidation. - Clients now reject missed, delayed, duplicated, and out-of-order patches and request a full snapshot automatically.
- Fixed the in-game app remaining on an accepted-offer screen after Connected Phone entered the trip.
- Fixed the phone map drawing one frame and then freezing while the vehicle moved.
- Made Lua's trip phase authoritative so hiding the game CEF layer cannot freeze the independently visible phone.
- Added explicit external view/visibility reporting and revision-aware client heartbeats.
- Prevented older periodic packets from reverting freshly changed settings, toggles, or language.
- Removed TaxiDriver telemetry and cargo extensions from BeamNG's automatic Vehicle Lua directory.
- Telemetry and cargo support now load only while needed and unload when inactive.
- Added a Vehicle Config guard that suspends the Angular root, minimap, scans, telemetry, cargo, and energy work before BeamNG rebuilds the vehicle VM.
- Added a 1.5-second settle period and generation checks before deferred vehicle-side work resumes.
- Prevented stale VM callbacks from overwriting the current vehicle.
- Treats live part changes on the same BeamNG object as the same vehicle-history entry.
- Prevented repeated detail scans, JSON writes, odometer jumps, and profile-row recreation during part changes.
- Added a 0–100% tank/battery control using the exact BeamNG energy-storage setter used by Realistic Mode.
- Fixed the range control transmitting a stale Angular value; Set now reads the actual HTML slider value.
- Updated rating assignment to re-rate all completed rides across profile totals, reviews, rating history, vehicle history, and shift summaries.
- Added God Mode, disabled by default, to preserve active trips across vehicle reset.
- Added Debug logging, enabled by default.
- Added structured
[TaxiDriver]operation, runtime, LAN, vehicle-lifecycle, warning, and error records. - Warnings and errors remain logged when verbose debug records are disabled.
- Added focused
hudPublisher.lua,vehicleScanGuard.lua, andlogger.luamodules. - Moved Vehicle Lua files from
extensions/autoto lazyextensionsloading. - Packaging now requires all new modules, rejects automatic TaxiDriver vehicle extensions, and verifies 40 archive entries.
- Passed 258 responsive UI states, eight localizations, scaling, compact layouts, and DPR 2 HiDPI rendering.
- Added 48 Connected Phone performance/God Mode/debug combinations.
- Added revision-gap, settings-race, hidden-CEF, frame-budget, lazy-extension, and 500-respawn regression coverage.
- Added a physical range-input test proving that selecting 73% transmits
cheatSetEnergyPercent(73). - Existing 2.25.1 settings and progression documents remain compatible.
See the 2.25.1 GitHub release for the complete native UI, minimap, mobile-audio, and long-route stability notes.
- Added a complete shift lifecycle with rides, gross income, fuel costs, penalty losses, net income, average rating, and a previous-shift summary.
- Renamed the primary action to Start Shift in all eight localizations.
- Added optional Random Events behind a separate persistent toggle: cancellation before pickup, destination changes, additional stops, conditional tips, and fragile cargo.
- Added order sorting by highest fare, nearest pickup, shortest duration, and income per kilometre/mile.
- Replaced the native HTML order selector with a CEF-safe button menu so sorting works at every interface scale.
- Added estimated income per minute and per kilometre/mile to order cards.
- Added projected final payout, fuel sufficiency, next-stop information, and a collapsible violation summary to active trips.
- Added a persistent per-configuration odometer in
vehicles.json. - Added the current vehicle's BeamNG preview, selector name, odometer, fuel/charge, and range to the start screen.
- Made the vehicle card open BeamNG's native vehicle selector.
- Made vehicle identity and mileage refresh immediately after switching vehicles or reloading a level.
- Expanded the Vehicles journal with mileage, ride and income totals, averages, ratings, passenger/cargo split, losses, fuel use/cost, and profit per distance.
- Added journal sorting and stopped retaining vehicles with zero completed work.
- Added a distinct Magic Fuel fallback for maps without a compatible station.
- Added quick-fill presets, before/after level, unit price, total cost, projected range, and active-order sufficiency.
- Split the main GE extension into focused persistence, routing, vehicle-control, vehicle-history, shift-tracking, and trip-event modules.
- Fixed Fatal Lua errors from unavailable
getRoadLinkand incorrect player-vehicle API usage. - Fixed stale selected-vehicle data and start-shift crashes.
- Added a deterministic packaging script with archive-entry and installed-hash verification.
- Expanded responsive visual and interaction coverage to 258 states across both interfaces, all eight locales, scaling, and HiDPI.
- Added a 20-state UI settings/scenario matrix and Lua combinatorics for four settings combinations across four order types.
- Added syntax checks for all 16 Lua files and regression coverage for sorting, vehicle selection/history, route lookup, refueling projections, and collapsed violations.
See also the 2.25.0 GitHub release.
- Added full-interface scaling from 80% to 180% in 10% steps for both the in-game UI App and Connected Phone Web UI.
- Added automatic migration from the former
fontBoostsetting to the equivalent newuiScalePercentvalue. - Added a Web Audio playback engine for Connected Phone, with decoded embedded sounds, overlapping event playback, and an HTML Audio fallback.
- Added short-lived audio event queuing so game events received before Safari unlocks audio can still play after the first interaction.
- Replaced text-only enlargement with layout-level scaling of typography, controls, icons, maps, spacing, and touch targets.
- Added high-scale layout adaptations that preserve the AppBar, keep trip content scrollable, keep the active-trip footer reachable, and wrap important values instead of truncating them.
- Made Connected Phone navigation start closer to the vehicle and zoom out more gradually at speed, with smooth camera interpolation and a smaller mobile vehicle pointer.
- Added automatic Connected Phone audio resume attempts after pointer, touch, keyboard, and Safari foreground events.
- Updated all eight localizations for the new interface-scale control and explanatory text.
- Fixed Connected Phone sounds that passed the manual test but were silently lost when game events fired on iPhone outside a user gesture.
- Fixed inconsistent scaling where headings and labels changed size while surrounding controls and geometry remained unchanged.
- Fixed high-scale content collisions, clipped trip information, and unreachable footer controls in compact layouts.
- Fixed overly aggressive Connected Phone map zoom that made the vehicle pointer dominate the useful road area at ordinary driving speeds.
- Expanded automated responsive coverage from 211 to 230 states across both interface modes.
- Added coverage for every scale step from 80% through 180%, legacy-setting migration, scaled geometry, map bounds, and HiDPI canvas rendering.
- Added Connected Phone map-radius checks at 0, 60, and 120 km/h.
- Added an iOS-style AudioContext gate test covering queued offline events, first-interaction unlock, normal online playback, and rapid overlapping event bursts.
- Introduced a consistent Noto Sans type system for captions, body text, labels, headings, titles, and display values across every font-size preset.
- Standardized spacing, radii, borders, colors, control sizes, and text contrast throughout the in-game phone and Connected Phone surfaces.
- Reworked the trip layout so the map and content share available space predictably, while the active-trip footer remains sticky and reachable.
- Removed avoidable ellipsis truncation from important trip, delivery, review, and settings content; values now wrap within collision-safe cards.
- Added dedicated Connected Phone styles for narrow phones, tablets, desktop browsers, landscape screens, safe-area insets, wide order grids, profile panels, and settings navigation.
- Preserved the app bar across Web UI states and improved compact-mode density at small and landscape resolutions.
- Added a large circular remaining-fuel gauge during fuel-station detours, including two-decimal quantity, percentage, and estimated range.
- Added maximum-capacity and percentage fields to vehicle-energy telemetry, including aggregation across compatible storage tanks.
- Fixed Connected Phone startup failing at Live trip state by subscribing the lightweight WebSocket client to BeamNG GUI hooks before requesting
TaxiDriverHUDState. - Improved the staged external loader on short landscape screens and kept all recovery controls reachable without horizontal overflow.
- Expanded automated coverage to 211 responsive states across the in-game UI and Web UI, all eight locales, three font scales, portrait/landscape layouts, and DPR 2 HiDPI rendering.
- Added 11 visual regression baselines, collision/overflow audits, native-resolution canvas assertions, and a regression check for the external GUI-hook subscription.
- Fixed the Cheat Zone rating setter so the chosen value is persisted and immediately republished to both HUD and profile views.
- Removed callback-incompatible
if/returncontrol flow from the UI-to-Lua rating command, resolving the Fatal Lua Error introduced by the short-lived 2.22.1 build. - Added independent switches for all seven TaxiDriver sound groups: clicks, new rides, online, offline, penalties, passenger messages, and overspeed warnings.
- Updated the Audio Test button to select only from currently enabled sound groups.
- Added regression coverage for the serialized rating command and muted overspeed-warning behavior.
- Synchronized all eight localization dictionaries at 324 keys each.
- Added the first implementation of per-sound audio switches.
- Added stricter validation and logging around Cheat Zone rating input.
- Attempted to return the authoritative rating through a callback; its generated conditional Lua command could fail and was replaced in 2.22.2.
- Added a configurable overspeed warning margin from 0–30 km/h, defaulting to 10 km/h.
- The trip speed-limit sign now turns red for the complete duration of an active warning.
- Added a one-shot overspeed alert that rearms only after speed returns below the trigger.
- Integrated the new sound with BeamNG Interface Volume, TaxiDriver app volume, Silent Mode, sound testing, and the external phone cache.
- Fixed Cheat Zone rating changes not refreshing the visible HUD/profile rating after pressing Set.
- Added interaction tests for rating updates and overspeed warning entry/release behavior.
- Added a detailed staged loader for game connection, runtime, interface/sounds, and live state.
- Added stable token identity, private IPv4 selection, QR pairing, and session-only startup behavior.
- Connected phone is always disabled when the UI App starts and must be enabled explicitly.
- Added live state reconstruction so refreshing the browser no longer resets the shift or current order.
- Added external sound caching and the same application/game-volume behavior as the in-game phone.
- Added a lightweight in-game phone button while an external device is connected.
- Removed Minimize from the external Web UI.
- Added a heading-following external canvas map with active route, complete chunked road graph, terrain tiles when available, vehicle position, and dynamic zoom.
- Added an in-mod LuaSocket bridge from the computer's private IPv4 address to BeamNG's loopback-only native External UI server. No companion executable is required in production.
- Added a real-subnet automated test that verifies HTTP, WebSocket Upgrade, and bidirectional data through the bridge.
- Added 41 mock-driven visual/interaction states covering full, compact, settings, connection, trip, cargo, fuel, loader, external map, overspeed, and other screens.
- Added best-effort trunk/tailgate operation during cargo loading and unloading.
Experimental networking requirement: Connected phone requires TCP port 8085 to be free and BeamNG.drive to have inbound private-network permission in the operating-system firewall/security suite. If the port is occupied or the game is denied network access, the external Web UI will not open from another device.
- Added experimental local-network sharing for the TaxiDriver phone through BeamNG External UI.
- Added synchronized in-game/external state and interactive browser controls.
- Added QR/link presentation, connection status, and trusted-network security guidance.
- Added an external-only phone runtime instead of launching BeamNG's complete UI in the browser.
- Rebuilt Settings as expandable General, Gameplay, Navigation, Audio, Connected phone, and Cheat Zone categories.
- Settings now apply automatically without a Save Settings button.
- Added Italian, bringing the interface to eight complete localizations.
- Added metric/imperial units and 12/24-hour clock formats.
- Added fully adjustable Custom difficulty sliders and individual penalty switches.
- Added a portable
difficulty.jsonfor sharing Custom difficulty configurations. - Added dynamic map-zoom intensity and passenger/delivery order-ratio settings.
- Added TaxiDriver volume control with a random Test sound button.
- Added Cheat Zone rating, review, wallet, economy multiplier, and progress-reset tools.
- Added long-distance cargo deliveries with 2–250 kg physical vehicle mass.
- Added weight-based payout premiums up to +150% at 250 kg.
- Added collision-only package damage, proportional payout reduction, and delivery ratings.
- Improved dispatcher fallback and spatial route diversity on sparse maps.
- Added a separate compact navigation dashboard with map and essential statistics.
- Added fuel/charge quantity and estimated range to the ride footer.
- Added TaxiDriver sound-volume control and sound testing.
TaxiDriver Reloaded documentation · Version 4.0.3 · BeamNG.drive 0.39
- Installation and Quick Start
- Gameplay and Ride Lifecycle
- Order Generation and Routing
- Passengers, Fares and Ratings
- Cargo Deliveries
- Realistic Refueling
- Driver Profile and Persistence
- Settings, Localization and Audio
- Navigation and Map Controls
- External Web UI
- Driver UI Design
- AI Driver Engine 0.39
- AI Driver and Recovery
- Fleet Operations
- Troubleshooting and Compatibility