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Release v1.2.2: depth-range retry/abort fix
Bump 1.2.1 -> 1.2.2 (blender_manifest.toml + bl_info + ADDON_VERSION). Fixes a player
exporting with no depth (depth_range_viewer null) when the first depth render hit a
transient empty Viewer node -- now retried once and aborts loudly instead of silently
flattening the UV B channel and breaking depth occlusion. Verified end-to-end with a draft
render: player1 depth range restored, arm/head overlap now occludes correctly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>