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NovaSkin Export 1.4.0
Animated export:
- Full quality bakes a per-frame UV light atlas per character -> the 2nd layer
(hat/jacket/sleeves/pants) is lit correctly per-face; draft stays a fast screen-space
light at half resolution / half fps.
- Optional layers export as toggleable depth-composited MESHES (a held sword, glass),
each with a baked base texture (albedo + alpha -- captures material colour mods and
transparency), re-skinnable in the browser.
- One composite.webm (bg/light/occ bands, single decoder) + view_lut.png.
- Fixed a mesh-vs-video one-frame desync on autoplay.