Add AI-driven game validation and graphics diagnostics - #69
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Add support for running automation scripts for validation runs and testing Add console command to launch the automation scripts Add automation script for validating all maps (light/full) Add automation script for toggling all CVARs Add automation script for validating renderdoc Add automation script for validating rendertarget dump to file Add Tracy support to automation scripts Fix some map loading event issues
Remove cap of how many pages a single dynamic shadow caster can touch Increase dynamic shadow pool size from 256 pages to 576
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Summary
Adds the Game-side automation and diagnostics required for Codex or Claude Code to run deterministic validation workloads through MCPTools.
Changes
automation_runconsole command for executing Luau scripts from the configured automation root.-renderdoc; the capture object and DLL are not loaded otherwise.Validation
The retained scripts provide deterministic workloads for the three supported Vulkan validation modes:
Generated reports and capture artifacts are written to ignored directories rather than committed to source control.