@npruehs npruehs released this Apr 16, 2016


Added level generation events. The LevelGenerator will raise the ProgressChanged event whenever a chunk has been added to the current level.


@npruehs npruehs released this Dec 3, 2015 · 12 commits to master since this release


  • Custom termination conditions allow you to stop the level generation before all level space is filled.


  • Chunk distribution and context alignment restrictions are now provided with the whole level as data.
  • Allowing multiple context alignment restrictions, instead of just one.

Bug Fixes

  • Correctly rotating 3D chunks around X-axis.
  • Correctly checking whether 3D chunks fit the depth of 3D level bounds.