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Graphics Framework Created Utilizing D3D11

Technologies Used

  • C++
  • D3D11
  • HLSL

Current Capabilities

  • Rasterization with PBR and Blinn-Phong
  • Material Creation
  • Paralax Mapping
  • Box Blur Post-Process
  • Cubemap Relfections
  • Reading in .obj Files
  • Perspective and Orthogonal Cameras
  • ImGui Support

Current Missing Features

  • LOD support
  • Advanced Reflection Techniques (ex: Reflection Probes)
  • Transparency
  • Interior Mapping

Resources Used

About

Rendering Engine Built in D3D11 (DirectX 11)

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