Graphics Framework Created Utilizing D3D11
- C++
- D3D11
- HLSL
- Rasterization with PBR and Blinn-Phong
- Material Creation
- Paralax Mapping
- Box Blur Post-Process
- Cubemap Relfections
- Reading in .obj Files
- Perspective and Orthogonal Cameras
- ImGui Support
- LOD support
- Advanced Reflection Techniques (ex: Reflection Probes)
- Transparency
- Interior Mapping
- D3D11 Hello Triangle
- D3D11 Documentation
- RIT Lecutrer Chris Cascioli's Slides