Graphics Framework Created Utilizing OpenGL and GLM Technologies Used Visual C++ C OpenGL- Version 3.3.0 Glad - Version 3.3.0 GLM - Version 0.9.9 Resources Used OpenGL Documentation GLM Documentation Open GL Crash Course Current Capabilities Create 2D/3D Objects Through Manual Input of Vertices and Edges Shading 2D Objects Apply Textures To 2D and 3D Objects Create Lighting Objects Specular, Diffused, and Ambient Lighting Moving and Rotatable Camera Flat Shading Applied to 3D Objects Current Missing Features Model Loading Classes to Make Project Simple for Users License MIT