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Graphics Framework Created Utilizing OpenGL and GLM

Technologies Used

  • Visual C++
  • C
  • OpenGL- Version 3.3.0
  • Glad - Version 3.3.0
  • GLM - Version 0.9.9

Resources Used

Current Capabilities

  • Create 2D/3D Objects Through Manual Input of Vertices and Edges
  • Shading 2D Objects
  • Apply Textures To 2D and 3D Objects
  • Create Lighting Objects
  • Specular, Diffused, and Ambient Lighting
  • Moving and Rotatable Camera
  • Flat Shading Applied to 3D Objects

Current Missing Features

  • Model Loading
  • Classes to Make Project Simple for Users

License

MIT

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