Retro-bit SEGA Saturn wireless controller support - #101
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o0Zz#99 removed the Adaptoid's simulate_minus/simulate_home/simulate_zr combos from config.ini but the test still asserted they were present, so it was failing CI even after being merged.
Left commented out since it shares USB IDs with the Hori Battlepad entry above it (the RF dongle clones a Hori "Switch mode" HID descriptor for zero-config compatibility) - enabling it as-is would silently change behaviour for real Hori Battlepad owners too. Mapping was worked out empirically via Street Fighter II's own button remap screen in the NSO Mega Drive app, so that all six Saturn face buttons (A/B/C/X/Y/Z) register as their same-named button in NSO Mega Drive, with L+R doubling as the ZL+ZR suspend-menu chord used across most NSO collections.
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Owner
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I integrated your config.ini directly to the main. I close this PR |
Author
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What about the regression fix in this PR? It's needed or the Adaptoid test case fails. |
Owner
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I put a comment on that one, above. |
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Fix CI regression from Add Adaptoid (N64-to-USB) support, plus a crash fix and broken test harness fix #99:
test_load_config_adaptoid_n64still asserted thesimulate_minus/simulate_home/simulate_zrcombos thatconfig.inino longer defines forthe Adaptoid (removed in Add Adaptoid (N64-to-USB) support, plus a crash fix and broken test harness fix #99 as personal taste / to avoid an in-game L+D-pad collision), so the
test was failing on
masterpost-merge. Updated the test to match the current config.Added support for Retro-bit SEGA Saturn Wireless 8-Button Arcade Pad V1 USB RF receiver. All 6 face buttons behave as physically labelled when playing Switch Online Mega Drive. This profile remains commented out though, since its USB vendor/device ID collides with a Hori battlepad. https://retro-bit.com/sitepad-data/uploads/2025/07/EU-Saturn-2.4-GHz-Manual_102319.pdf