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POLF 3D 1.1.0

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@oNdsen oNdsen released this 20 Sep 19:03
· 36 commits to main since this release

Download polf3d.zip below, unpack it and start Play.cmd (Windows, PowerShell 7.2 or newer – nothing else).

New:

  • Three enemies. The bug – small, quick, leaps at you; blow it up and two smaller ones crawl out ("fix one,
    get two"). The engineer – takes hacked sentry guns back, repairs destroyed sentry guns and cameras, patches up
    whoever stands near him. The auditor – unarmed, runs for the nearest terminal, and if he gets there his report
    raises the building's execution policy by a level.
  • Two weapons. The taser (0): silent, short of reach, stuns people and switches machines off for good; its
    battery recharges. Mines (Q): put one down, press again – or Invoke-Command in the console – to set it off.
  • Loot. Loot tables per enemy, armour (takes half of every hit), keycards (open a locked door for good),
    scrap, rare signed drops that import a module for the rest of the floor, and the silent streak: unnoticed
    kills in a row make them leave more behind.
  • A new title screen: left-aligned, the menu as a command line, the controls in three columns showing the keys as
    they are bound, the achievements with a bar.

Fixed:

  • The commander dropped a gold key on floors that have no gold door (floor 2) or where he stands behind it (floor 3).
    He now only drops it where it opens something – otherwise his strongbox.

Balance:

  • Floors 3 and 5 were too hard on the two easier difficulties: a less crowded entrance to the citadel, an armoured
    vest at the start of both, fewer ambushers in the pillar crypt.
  • The arena's waves can bring bugs and engineers; its supply drops include vests, mines and a taser.

Saved games of 1.0.0 still load. Demos recorded with 1.0.0 do not replay: the floors and their loot have changed.