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POLF 3D 1.1.0
Download polf3d.zip below, unpack it and start Play.cmd (Windows, PowerShell 7.2 or newer – nothing else).
New:
- Three enemies. The bug – small, quick, leaps at you; blow it up and two smaller ones crawl out ("fix one,
get two"). The engineer – takes hacked sentry guns back, repairs destroyed sentry guns and cameras, patches up
whoever stands near him. The auditor – unarmed, runs for the nearest terminal, and if he gets there his report
raises the building's execution policy by a level. - Two weapons. The taser (
0): silent, short of reach, stuns people and switches machines off for good; its
battery recharges. Mines (Q): put one down, press again – orInvoke-Commandin the console – to set it off. - Loot. Loot tables per enemy, armour (takes half of every hit), keycards (open a locked door for good),
scrap, rare signed drops that import a module for the rest of the floor, and the silent streak: unnoticed
kills in a row make them leave more behind. - A new title screen: left-aligned, the menu as a command line, the controls in three columns showing the keys as
they are bound, the achievements with a bar.
Fixed:
- The commander dropped a gold key on floors that have no gold door (floor 2) or where he stands behind it (floor 3).
He now only drops it where it opens something – otherwise his strongbox.
Balance:
- Floors 3 and 5 were too hard on the two easier difficulties: a less crowded entrance to the citadel, an armoured
vest at the start of both, fewer ambushers in the pillar crypt. - The arena's waves can bring bugs and engineers; its supply drops include vests, mines and a taser.
Saved games of 1.0.0 still load. Demos recorded with 1.0.0 do not replay: the floors and their loot have changed.