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v0.6.2
Pre-release- timing event editing!
- experimental. corruption etc etc make backups etc etc. please report any issues
- you can right click on an event to edit or delete it
- give all timing events tooltips
- add the
SUBTITLEfield introduced in 1.1.2 - use insertion sorting for notes & events; should be faster and preserve event order
full changes here: v0.6.1...v0.6.2
i feel like now is a good time to put out a roadmap / planned features update, so here goes:
we're getting closer to my goals for timing event editing, now all that's left is:
- event type hiding
- proper number fields, instead of using strings for them
- event selecting
- adding events
for stage events i want to have a seperate charting mode that previews them and lets you place them on a timeline ! i'm still debating in my head how exactly i want this to work so it'll likely come after timing events are done.
mods are saved for later; they're possibly one of the most complicated planned parts. we'll see if i even end up wanting to implement them the way i want to or if i'll half-ass them as preview-only
aside from those, i also need to implement undo/redo, implement scroll events for preview mode (this one will likely require some amount of rewrites to add display beats), there's a few things bugging me with how note placement works (like chords w/ rewrite mode) and at some point down the line i'd like to make a simple guide on how to use the editor. plus keybind editing and a bunch of other stuff i probably forgot about
not sure when any of the above will be implemented! i've just been kind of working on this project on-and-off whenever i feel like it, which is why the release schedule has been so sporadic (on top of me being occupied with other things). but never assume i've forgotten about this project, because i will always want my dream rhythm game chart editor to exist