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Added a tag (hexdebug:focus_holder/blacklist) to prevent specific items from being inserted into the Focal Frame.
Added new methods to the SplicingTableIotaRenderers class to allow iota renderers to contain or reference other renderers.
New Splicing Table iota renderer types:
hexdebug:conditional/if_path_exists
hexdebug:layers
hexdebug:sub_iota
New built-in iota icons:
hexdebug:builtin/wide/list
hexdebug:builtin/wide/type
Changed
⚠️ Breaking: The hexdebug:list renderer type now has a required field renderer to render the iota; the list renderer now only provides the tooltip.
⚠️ Breaking: Changed all Splicing Table iota renderer JSON fields from camelCase to snake_case.
List iotas now render their first iota (if any) in the Splicing Table (#48).
MoreIotas' item type iotas now render brackets around the item to distinguish them from item stack iotas.
Added (official) support for inserting iota-holding items other than foci into the Focal Frame (#52).
A single Focal Frame item can now be used like a bundle to insert/remove items in your inventory (#49).
The Focal Frame now gives comparator output and can be broken by pushing it with a piston.
Splicing Table iota renderers are now cached to improve performance.
Projectionist's Purification, Projectionist's Gambit, and Shutter's Purification (but not the II variants) now work on Focal Frames in addition to Splicing Tables.
Fixed
Fixed a few bugs allowing arbitrary items to be inserted into the Splicing Table and Focal Frame using hoppers or modded item transportation (#38, #53).
Fixed the EMI integration failing to load on Forge.
Fixed EMI not using the space where the cast button would be in a regular Splicing Table.
Fixed Splicing Table iota renderer resources not being loaded when the game launches on Forge (#58).
Removed
Removed most recipes related to filling/emptying Focal Frames, other than the recipe to fill empty frames with new foci using stackable ingredients.