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v1.0.74

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@oddgames-david oddgames-david released this 29 Apr 02:03
· 121 commits to main since this release

CODE_EXEC log capture

CODE_EXEC and CODE_EXEC_RETURN now attach a --- Logs (N) --- block to their response with every Debug.Log / Debug.LogWarning / Debug.LogError line emitted during the run (up to 50 lines, any severity). Previously the auto-appended trailing block was errors-only, so user output from Debug.Log was invisible unless you ran a separate LOG command afterwards.

Code executed on main thread.
--- Logs (3) ---
[Log] starting…
[Warn] missing optional component
[Log] [Bridge] CODE_EXEC completed -> null

Internal

  • Added LogCommands.GetLogsSinceAllFormatted(sinceId, maxLines) — companion to the errors-only helper, surfaces all severities.
  • clibridge4unity.Commands.Code asmdef now references clibridge4unity.Commands.Core so LogCommands is reachable from CodeExecutor.

Install: irm https://raw.githubusercontent.com/oddgames/clibridge4unity/main/install.ps1 | iex