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Releases: oddish-m/OpenFunML

v0.3.1

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@oddish-m oddish-m released this 10 Aug 14:38
6a0b3f5

BugFix

  • Fixed generated scripts landing a few frames early on videos whose video track does not start at 0:00.

v0.3.0

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@oddish-m oddish-m released this 09 Aug 08:14
6a0b3f5

Model

  • Ships new model OpenFunML-0.3.onnx alongside 0.2.

VR video (new, off by default)

  • Reads 180° VR by taking one eye and flattening a window out of it. Previously a side-by-side frame was cropped through the middle, giving half of each eye with a seam between them.

Shoulders (new, off by default)

  • Adds a point either side of a slow peak, slightly below it, so the stroke reaches the end faster and lingers. The peak does not move, so amplitude is unchanged.

Vibration in pauses (new, off by default)

  • Adds a short flutter where stroking pauses briefly — a gap much longer than the surrounding rhythm, where the model still sees activity. Continuous stroking and long stops are left alone.

Changed defaults

  • Stroke gain 1.0 → 1.2, minimum stroke size 8 → 40.

Interface

  • Numbers are typed into input boxes instead of dragged — a slider could not reliably land on a round value.

v0.2.1

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@oddish-m oddish-m released this 08 Aug 13:08
6a0b3f5

0.2.1 — Fixes scripts that sat against the top or bottom for the whole video, and raises the default stroke amplitude to match human scripts. Same 0.2 model.

v0.2

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@oddish-m oddish-m released this 08 Aug 06:51
6a0b3f5
Add files via upload

v0.1

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@oddish-m oddish-m released this 08 Aug 05:21
8668ac5
Update README.md