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Goemon64Recomp Android v1.0.2

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@github-actions github-actions released this 21 Jul 21:03

Goemon 64: Recompiled — v1.0.2

This is a significant stability release. It's the first build to include the full two-pass code-review remediation, so it fixes several crashes present in v1.0.0 and v1.0.1 — most importantly a crash when resuming the game from the background. It also moves first-run work off the UI thread and adds the Attack While Moving option.

Update recommended for everyone. Your saves and settings carry over.

Crash & stability fixes

  • Fixed a crash when resuming the game after backgrounding it or re-locking/unlocking the device (a use-after-free on the render surface). This affected v1.0.0 and v1.0.1.
  • The app no longer hangs and needs a force-close when you swipe it away from Recents during play.
  • A corrupt or hand-edited config file no longer crash-loops the app on launch — bad values now fall back to safe defaults instead.
  • Fixed a controller connect/disconnect race and a crash when rapidly rebinding inputs.
  • The app no longer closes on an accessibility font-size / display-size change.
  • Fixed a crash on cold relaunch from Recents when the SD card wasn't yet available.

Performance

  • First launch no longer freezes — the ROM copy and asset extraction now run off the UI thread.
  • Faster resume when relaunching from the icon (skips a redundant ROM re-verify).

New

  • Attack While Moving (Settings → off by default): keep moving during a ground attack instead of rooting in place. Now covers level-2 (upgraded) weapons in addition to base weapons.

Notes

  • Attack While Moving and Autosave are off by default — enable them in Settings if you want them. Both are experimental novelties.
  • Hardened numeric settings and input validation against out-of-range values.