Goemon64Recomp Android v1.0.2
Goemon 64: Recompiled — v1.0.2
This is a significant stability release. It's the first build to include the full two-pass code-review remediation, so it fixes several crashes present in v1.0.0 and v1.0.1 — most importantly a crash when resuming the game from the background. It also moves first-run work off the UI thread and adds the Attack While Moving option.
Update recommended for everyone. Your saves and settings carry over.
Crash & stability fixes
- Fixed a crash when resuming the game after backgrounding it or re-locking/unlocking the device (a use-after-free on the render surface). This affected v1.0.0 and v1.0.1.
- The app no longer hangs and needs a force-close when you swipe it away from Recents during play.
- A corrupt or hand-edited config file no longer crash-loops the app on launch — bad values now fall back to safe defaults instead.
- Fixed a controller connect/disconnect race and a crash when rapidly rebinding inputs.
- The app no longer closes on an accessibility font-size / display-size change.
- Fixed a crash on cold relaunch from Recents when the SD card wasn't yet available.
Performance
- First launch no longer freezes — the ROM copy and asset extraction now run off the UI thread.
- Faster resume when relaunching from the icon (skips a redundant ROM re-verify).
New
- Attack While Moving (Settings → off by default): keep moving during a ground attack instead of rooting in place. Now covers level-2 (upgraded) weapons in addition to base weapons.
Notes
- Attack While Moving and Autosave are off by default — enable them in Settings if you want them. Both are experimental novelties.
- Hardened numeric settings and input validation against out-of-range values.