Attack While Moving: upgraded weapons and Yae's bazooka
Attack While Moving did nothing once a weapon was fully upgraded. A character carrying
a level 3 weapon still rooted in place for the whole swing — identical to the setting
being off — on all four characters, with nothing to indicate why. Each upgrade tier has
its own set of attack states and only the first two were recognised. All three are now
covered, confirmed in play.
Yae's bazooka is now covered too, including its charged variant. The level 2 dash
attack was missing from the same list and is covered as well.
Jump attacks are still unaffected by design, and Goemon's chain pipe stays excluded since
it anchors to a fixed point in the world. Attack While Moving remains off by default.
Nothing else changed. This updates over 1.0.4 normally, and your saves, settings and ROM
are untouched.
If you are coming from 1.0.3 or earlier
1.0.4 landed a day before this one, so it is easy to miss. Its headline fix was the
Adreno launch crash: on some Adreno devices the app closed itself a few seconds after
starting the game, every time, before the title screen ever appeared. The fault is in the
Qualcomm Vulkan driver rather than the game, so 1.0.4 added two independent ways around
it — Graphics -> Framebuffer Effects (On/Off), which works on any device and needs
nothing installed, and Settings -> GPU Driver, which lets you run a Vulkan driver you
supply yourself on Adreno hardware.
1.0.4 also fixed the DualSense Edge on Android 12 and earlier, where Circle, R1, Create
and Options did nothing, and changed how native libraries are packaged: the download
dropped from 38.6 MB to 25.4 MB, while the installed size grew by roughly 8 MB.
Full details are in the 1.0.4 release notes.