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Unified Context Power — All 6 Lesser Powers replaced with a single "SLID" power. Casting determines context from crosshair target and shows a popup menu with relevant actions. Master containers offer Open/Whoosh/Sort/Sweep/Configure/Destroy Link. Sell containers offer Summary/Rename/Remove. Tagged containers offer Rename/Remove. Unknown containers offer Create Link/Add to Link/Set as Sell. Casting at nothing (air) with existing Links shows all operations with network cycling. Casting at nothing with no Links fires Detect directly
Hold-to-confirm actions — Destructive actions (Destroy Link, Remove) require holding the confirm button for 1 second, preventing accidental activation. Whoosh supports tap-to-execute and hold-to-reconfigure (opens category config after holding)
Restock — Pull items from Link storage back to player up to configured quantities. 15 category families with ~55 leaf categories covering Restore (Health/Magicka/Stamina/Vampire Blood/Rare), Resist (Fire/Frost/Shock/Magic/Poison/Disease), Fortify (Combat/Magic/Stealth/Attributes/Regen/Misc), Cure (Disease/Poison), Utility (Invisibility/Waterbreathing/Waterwalking/Become Ethereal), Poisons, Food, Drinks, Ammo (Arrows/Bolts), Soul Gems (Empty), and Supplies (Torches/Firewood). Effect-based automatic classification using archetypes, ActorValues, and effect flags — works with vanilla potions, alchemy overhaul mods (power-modifier AVs 60-163), and player-brewed items. Per-network configuration via RestockConfigMenu with family/child checkboxes and quantity spinners. Quality-first sorting for ammo (damage) and soul gems (capacity); natural order for alchemy items. Opt-in exception categories for Vampire Blood and Rare Restoratives (Welkynd Stones etc.) — disabled by default to prevent depleting rare items
Whoosh & Restock — Combined context menu action that deposits inventory to master (Whoosh) then pulls configured loadout back (Restock) in a single operation
Restock context menu actions — Restock appears in master and air context menus. Tap to execute (uses saved config), hold to reconfigure (green fill, opens RestockConfigMenu). First use always opens config with defaults
ChecklistGrid quantity spinners — Grid items can optionally show editable quantity values with left/right adjustment. Used by RestockConfigMenu for per-category target counts. WhooshConfigMenu unaffected (no quantities)
Restock cosave persistence — New RSTK cosave record preserves per-network restock configuration across saves. V1→V2 migration included (old saves auto-convert)
Restock preset export — GeneratePresetINI now includes [Preset:Name:Restock] section with per-category quantities
Improved
Shared ButtonBar component — Extracted duplicated button drawing, hover, selection, hold-to-confirm, and flash code from ActionBar, RestockConfigMenu, WhooshConfigMenu, and ConfirmDialog into a single reusable ButtonBar class. Shared ButtonColors palette ensures consistent visuals across all menus. WhooshConfigMenu gains hold-to-confirm on Default and Clear buttons (matching RestockConfigMenu)
RestockConfigMenu visual overhaul — Centered "SLID: Restock Configurator" title with gold accent line and soft outer glow (matching ContextMenu). Column headers "Restock Options" and "Restock Pad" above the two panels. Context-aware guide text with 8 states adapting to keyboard vs gamepad input. Pad labels show qualified category names (e.g., "Restore: Health" vs "Fortify: Attributes: Health") to disambiguate same-named children across families
Restock data model simplified — Single itemQuantities map (leaf category → quantity) replaces the previous two-map design (familyQuantities + enabledCategories). Per-item quantities instead of per-family — each leaf category stores its own target count
Detect now shows a breakdown of container sources (e.g. "5 linked. 30 General Stores. 23 LOTD Safehouse") instead of just a total count
Changed
Existing saves: old powers automatically removed, new unified power granted on load
Fixed
Config menu Sort action did not refresh prediction counts (Keep/Pass rows lost their item counts after sorting)