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okereke-dev edited this page Jul 17, 2026
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Welcome to the RPGLoot documentation. RPGLoot is a Paper plugin that adds an RPG-style rarity system to Minecraft weapons, armor, and tools.
Supported versions: Paper 1.20.4 through 26.1.2
Current version: v0.15.2 · SpigotMC: spigotmc.org/resources/rpgloot.136622
| Page | Description |
|---|---|
| Rarities | Rarity tiers, colors, scaling rules and drop weights |
| Weapons | Weapons, armor, and tools — item types and bonus stat pools |
| Bonus Stats | All bonus stats with value ranges per rarity |
| Sets | Set bonus system — collect matching pieces for scaling bonuses |
| Artifacts | Hand-authored unique boss drops — fixed name, lore, and stats |
| Leaderboard | Server-wide stats for Legendaries found and sets completed |
| Drop System | Mob drops, boss drops, structure loot, and probability tables |
| Commands | All admin commands with full usage reference |
| Configuration | Full config.yml reference with all options |
| Compatibility | PlaceholderAPI, mcMMO, RPGMood, and other plugin integrations |
- Hostile mobs have a configurable chance to drop a weapon, armor piece, or tool with a rarity tier (
drop-weights, default 50% armor / 25% weapon / 25% tool) - Hostile mobs also have a separate chance to spawn already wielding/wearing a rarity item — visible loot signal before you even land the kill; if you kill an equipped mob, what it's wearing is guaranteed to drop
- Each item gets a random RPG name (e.g. Shadow Blade, Tidal Piercer, Ironveil Chestplate)
- Rarity adds a scaled flat bonus over the item's vanilla base stats — enchantments stack independently
- Bonus stats are unique per item type and rolled randomly within fixed ranges
- Set bonus system: weapons and armor belong to named sets — equip 2–5 matching pieces (same set name, rarity, and material) to unlock scaling bonuses
- Tool support: pickaxe, shovel, hoe, fishing rod, woodcutter axe — Fortune Boost, Auto-Smelt, and more. Tools can roll up to Legendary from kills or structure loot
-
Crafted tools are always RPGLoot — pickaxes, shovels, hoes, fishing rods, and axes made at a crafting table (or Crafter block) become RPGLoot tools immediately, capped below Legendary (
tool-crafting) - Boss mobs guarantee a rarity drop with a configurable minimum rarity
-
Structure loot pipeline: vanilla structure chests, vaults, and trial-spawner rewards convert any weapon/armor/tool they roll into RPGLoot gear (same material).
structure-loot.ensure-gearre-rolls the vanilla table if none appeared, andfallback-injectguarantees exactly one gear piece if re-rolling still comes up empty - Archaeology and villager trades convert too — brushing suspicious sand/gravel and buying from a toolsmith/weaponsmith/armorer both produce RPGLoot gear (villager trades capped at Rare)
- Mob material tier system: mobs drop items using materials appropriate to their difficulty zone
- Floating damage numbers and particle effects provide in-combat feedback
-
Debug tooling for admins:
/rpgloot testchestspawns a virgin loot chest to test the pipeline on demand;/rpgloot debug chests/debug scanmark and list unopened loot containers in the world - Everything is configurable: drop weights, rarity weights, boss drop ranges, structure loot caps and pipeline behavior
- Compatible with Paper 1.20.4 through 26.1.2
-
RPGMood integration is opt-in (
rpgmood-integration.enabled: falseby default) — when enabled, mobs scaled by RPGMood's difficulty system get a higher minimum rarity floor the deeper you explore