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Getting Started
Early release. MCF is on the Workshop and under active development. Things change between versions, and a mission built on one version is worth re-checking after an update.
- Arma Reforger.
- Arma Reforger Tools, free on Steam, if you want to build missions in the Workbench rather than only in Game Master. Most of MCF can be set up live in Game Master without it.
This release is two addons:
| Addon | What it is |
|---|---|
| Milsim Creator Framework - Core | The shared layer. Intelligence needs it. No gameplay of its own. |
| Milsim Creator Framework - Intelligence | Intel objects, the operations board, the map board. |
Subscribe to both, then enable them for your scenario the same way as any other mod. On a dedicated server, list them in your server config.
Two further modules — Objectives and AI — are built but held back until they have had the same testing. See Home.
Once the mod is loaded, MCF starts by itself — on the vanilla Game Master game mode, on Conflict, on Combat Ops, or on somebody else's modded game mode. There is no MCF game mode to pick and nothing to drag into your world to switch it on.
That leaves you free to add only the things your mission actually uses: an operations board where players will walk past it, and intel objects where you want them found.
Load any world, press Play, and you are in Game Master with MCF running. From there, Your First Mission builds something playable in about half an hour.
Every part of MCF writes a line when it starts and another when it does something:
[MCF] Core starting on game mode 'SCR_GameModeEditor'
[MCF] TaskStore loaded 5 task(s) from previous sessions
[MCF] sent 4 task(s) to player 1 (US): t1, t2, t9, t10
Reading those top to bottom is how you find where something stops.
Anything that decides who may see what runs on the server only. If you are reading a client's log and seeing nothing, that is correct rather than broken.
Those lines are also the most useful thing you can attach to a bug report.
Your First Mission, or straight to a module: Core, Intelligence.
Start here
The modules
Reference