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v0.1.0

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@omnidebuglink omnidebuglink released this 03 Sep 06:23

First release of the OmniDebugLink Godot client SDK.

  • 25 built-in tasks: scene_traverse, screenshot, find_objects, view_component, get_prop/set_prop, wait_for, read_logs, get_perf, ui_click, tap_screen, swipe, long_press, input_text, send_key, send_action, set_time_scale, call_method, change_scene/reload_scene, list_dir/read_file, echo/ping/get_stats
  • Real input pipeline injection (Viewport.push_input / Input.parse_input_event) - polled and event-driven consumers both covered
  • Main-thread-only, no dependencies: one code path for desktop, mobile and web exports
  • Two-scene sample project (draggable player, hold-to-repeat button) with Windows/Web export presets

Install: copy addons/omni_debug_link/ into your project and enable the plugin (see README).