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Releases: ondrejeder/Driveclub-pc-wrapper

Driveclub-PC v0.2.1

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@ondrejeder ondrejeder released this 17 Oct 12:03

Driveclub-PC v0.2.1

  • Ultrawide: on displays or windows wider than 16:9 the game renders a native wide image: the scene itself is rendered at the wide size (e.g. 3440x1440 at 1440p, nothing stretched) with a wider horizontal field of view (Hor+). New window sizes 2560x1080, 3440x1440 and 5120x1440; fullscreen uses the display's aspect ratio. The HUD stays in the centred 16:9 area. Based on Driveclub_Widescreen by rafidwayne. Tested in scripted races, not yet on a real ultrawide monitor.
  • 60 FPS with an unmodified 1.28 executable: the game no longer runs too fast.
  • "Render resolution" now selects the number of lines (1080p / 1440p / 2160p); the width follows the aspect ratio.
  • PGO release build.

Update: replace Driveclub-PC.exe and keep your user folder (settings and saves).

Driveclub-PC v0.2

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@ondrejeder ondrejeder released this 17 Oct 10:44

New:

  • Render resolution option (1080p / 1440p / 4K, the game’s own scaling)
  • shaders compiled in the background (fewer stutters on new content)
  • texture memory fix
  • “Window size” only for windowed mode
  • PGO build.

How to update:

  • extract over the old version and keep your user folder.

Known issue:

  • with an unmodified 1.28 executable the game can run too fast at 60 FPS (fix planned)
  • Ultrawide not supported yet.

Initial release 0.1

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@ondrejeder ondrejeder released this 16 Oct 22:13

First release. Windows x64, Release + LTO + PGO. Built from 25f2bef plus the changes committed in dae777a (source: tag v0.1). Requires your own Driveclub CUSA00093 v1.28 dump and PS4 firmware modules. Licensed GPL-2.0-or-later.